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A jam submission

0 CONTRASTView game page

A stealth game where you hide in plain sight.
Submitted by HamHus (@HamHusz), neonflowr — 1 day, 29 minutes before the deadline
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0 CONTRAST's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#223.5504.200
Overall#313.5834.240
Creativity#353.7194.400
Visuals#393.8884.600
Gameplay#443.3814.000
Audio#473.3814.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Message from the creator(s):
0///0

Rule

Rule A

Only used the colors black (#000000) and white (#FFFFFF)

Theme

Yes

This game follows the theme "You only realize the value of something when it's gone."

Original Art

Yes

Created own art

Original Audio

Yes

Created own audio

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Comments

Submitted

This is fantastic, I loved it! I am stuck on the second floor of the last level though, the enemies are really fast and I bacame super slow for some reason, I cant get past that part. You actually made the 1 bit concept into a game mechanic, very smart! This has a lot of potential for a lot more levels also! Its really a shame that you couldnt make a web build, cause I think not enough people are playing this awesome game.

Submitted

This is fantastic, I loved it! I am stuck on the second floor of the last level though, the enemies are really fast and I bacame super slow for some reason, I cant get past that part. You actually made the 1 bit concept into a game mechanic, very smart! This has a lot of potential for a lot more levels also! Its really a shame that you couldnt make a web build, cause I think not enough people are playing this awesome game.

Developer

Thanks!

I appreciate the kind words and yeah, the last few levels have some heavy fps drops, I might update the game after the jam trying to optimize it some more.

Submitted

Loved this game! If anything, some rooms seem a bit unfair, as flashlight guys were too close to patrol guys, an it turned more into a game of jump and pray.

Developer(+1)

Thanks for playing! 

The difficulty on the later levels were maybe too hard you're right I probably need a steadier difficulty curve.