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Stalwart Defender's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #76 | 3.000 | 3.000 |
Gameplay | #107 | 2.667 | 2.667 |
Technical | #111 | 2.611 | 2.611 |
Overall | #118 | 2.756 | 2.756 |
Visuals | #126 | 2.833 | 2.833 |
Creativity | #134 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Message from the creator(s):
I Was Once A Stalwart Defender Of Humanity is a shoot-em-up were you become less and less powerful as time goes on.
Rule
Rule B
Only used the colors in the greyscale
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
No
Didn't create own audio
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Comments
Liked the game. Pretty neat idea having to manage your speed and firerate by having to decide which one to bring back up.
I do have a few notes:
Would like to see this expanded upon into a flushed out game. I think it would be a wonderful game to play.
Great proof of concept for a combat mechanic!
Cool concept and I love the animated gif banner. This is a neat start and I think you could expand on this to make a galaga style space shooter!
hope you will play my game and follow me too!
Interesting game, juggling with keeping up with the ship as it got weaker while trying to not lose was fun. a little stiff on some parts but with some more polish this could be a great time killer.
Thanks , and I'm happy you liked it! More polish is indeed needed, but alas, time constraints are what they are. ^^
This game was pretty nice starting off. I like the gameplay and the music, but I feel it still needs a bit of work.
It would of been best to have a key control to increase the speed and bullets because it was kind of hard for me to click the button while trying to attack the enemies. Or atleast make the ship movement WASD movements.
It was kind of hard to shoot the enemies because of how the bullets were shooting.
The UI menu positioning was a bit off as well.
This game was pretty nice. With a bit more polishing and reworking, it could be even better.
Thanks for the detailed comment! I've considered WASD movement, but like the polish I just didn't have the time for it. ^^
The idea of removing a key control for increasing speed and fire rate however is intended. I want to give the impression that there's a desperate need for not letting your stats drop too far, but at the same time that creates a danger that forces you to make decisions on the fly. Perhaps I can communicate that better.
i definitely saw that, thats why I liked the approach you took there.
I like the idea, but it was very difficult when the fire rate decreased.
Thanks for playing! I want the game to be challenging, and to give that impression of losing control when trying to restore your speed and fire rate, but I'm sorry if I took it too far. ^^