Holy crap! That was awesome! I loved how the three shot system instantly got you into an action-puzzle core loop! I had fun trying to figure out how I could best position my shots while still facing the challenge of moving to execute the plan. Didn't notice the ammo count until my 4th try though; found it a little hard to read and got me thinking it was time based than ammo based, haha. Also wish that I had more control over the pacing; had moments where all I could do was wait when I played really well. Overall, loved it!
Oh the location of the ammo count was fine; perfect in fact! I actually prefer that over the typical HUD. Just making it easier to read should solve the issue methinks.
Comments
wow, this was unexpected when I first opened the game! really cool concept, loved it.
try and rate my game too thanks!
Holy crap! That was awesome!
I loved how the three shot system instantly got you into an action-puzzle core loop! I had fun trying to figure out how I could best position my shots while still facing the challenge of moving to execute the plan.
Didn't notice the ammo count until my 4th try though; found it a little hard to read and got me thinking it was time based than ammo based, haha. Also wish that I had more control over the pacing; had moments where all I could do was wait when I played really well.
Overall, loved it!
Thanks a ton! You're right, I should have put the ammo count on the HUD. Would have made it much more readable 😅
Oh the location of the ammo count was fine; perfect in fact! I actually prefer that over the typical HUD. Just making it easier to read should solve the issue methinks.
Really cool concept to repurpose the gun into a scary dentist tool haha xD
Thank you so much! =)
cool concept. loved the intro animations
Thank you so much! I have to confess I spend way too much time on just setting up the scene and doing that animation 🤣