Interesting use of the theme and the concept felt quite innovative! Nicely done. I like how the yellow enemies disrupt your frequency adding a bit of depth to the experience. Going from killing samurai to splitting boulders was also a nice change of pace, lol.
Personally I think giving the players more agency on the "tuning" would've been a nice addition. Waiting for the perfect frequency was an interesting take on the samurai standoff but after a while I just wanted more control over the fight. Something like positioning or proximity changing the frequency(?) I dunno.
Thanks a lot for your lovely review, I get it what you are saying, adding variety to the battle with the progression of the levels will be a great choice.
I liked the amount of polish that went behind this entry! There was one time when one of the mountains covered the player completely, but other than that, a well-made entry!
Nice concept, and attacking samurais has never felt so satisfying!! The core game loop is nice, maybe you should continue working on it and make it a bit more interesting.
My only question is how the game ties in with the theme, maybe you could explain?
Thankyou very much for the play, Btw we have chosen "It does sound like me theme " and as you can see player has a mask on his eyes so he can't see with his eyes, so he listen to the frequency and attack when feels right. You ca read more in the Game description
Regarding the theme, as my colleague explained, we took a scientific approach on the Sound part of the theme "it does sound like me. Player has a tuning fork weapon, and he can only damage the Enemies and Obstacles when their Resonant Frequency matches with our weapon. Any Frequency vibration is Sound. Thus you can only damage when they "do sound like you".
Sure thanks for suggestion, we had plenty of ideas you know but we made this game from scratch and I think 48 hours were not enough, but thinking of improving it.
Comments
Interesting use of the theme and the concept felt quite innovative! Nicely done.
I like how the yellow enemies disrupt your frequency adding a bit of depth to the experience. Going from killing samurai to splitting boulders was also a nice change of pace, lol.
Personally I think giving the players more agency on the "tuning" would've been a nice addition. Waiting for the perfect frequency was an interesting take on the samurai standoff but after a while I just wanted more control over the fight. Something like positioning or proximity changing the frequency(?) I dunno.
Anyway, nice take on the theme!
Thanks a lot for your lovely review, I get it what you are saying, adding variety to the battle with the progression of the levels will be a great choice.
Thank you co much for your valuable review. We are continuing our work on this game and adding more features and mechanics.
You're welcome! Stoked to see what comes next!
Thanks for the feedback, we will definitely it into consideration
The gameplay is really nice and I loved the game
thanks a lot!
Thanks Buddy
I liked the amount of polish that went behind this entry! There was one time when one of the mountains covered the player completely, but other than that, a well-made entry!
Here's my entry, if you'd like to take a look :) https://itch.io/jam/byog/rate/1681803
Thanks mate, will definitely have a look at your game as well!
nice gameplay and visuals!
Thanks mate!
Nice concept. Interesting take on the topic :D
Thanks buddy!
Great Game Bro 👏👏
thanks a lot playing
Thanks man!
Nice concept, and attacking samurais has never felt so satisfying!! The core game loop is nice, maybe you should continue working on it and make it a bit more interesting.
My only question is how the game ties in with the theme, maybe you could explain?
Thankyou very much for the play, Btw we have chosen "It does sound like me theme " and as you can see player has a mask on his eyes so he can't see with his eyes, so he listen to the frequency and attack when feels right. You ca read more in the Game description
Ahhh that makes sense, super cool take on the theme :)
Thanks for playing it maaz.
Regarding the theme, as my colleague explained, we took a scientific approach on the Sound part of the theme "it does sound like me. Player has a tuning fork weapon, and he can only damage the Enemies and Obstacles when their Resonant Frequency matches with our weapon. Any Frequency vibration is Sound. Thus you can only damage when they "do sound like you".
You can learn about our conecpt of Resonant Frequency here: https://resources.pcb.cadence.com/blog/2021-what-is-resonant-frequency#:~:text=The%20resonant%20frequency%20can%20also,to%20vibrate%20at%20its%20frequency.
nice concept. timing to move towards and attack is a bit difficult. may be you guys can make it auto move towards the enemy after a certain distance.
Sure thanks for suggestion, we had plenty of ideas you know but we made this game from scratch and I think 48 hours were not enough, but thinking of improving it.
yeah. should definitely keep working on this. real nice game. has a lot of potential.
Thanks a lot
Thanks for your valuable feedback. We are continuing our work on this game.
nice one dude
Thanks buddy
Thanks mate.
Bhai Game to masst lagraa hai!
Hey, how are you, hope you liked it, thanks for comment.
I am just absolutely great man :)) And Maine bhi is game jam me part liya.
Great man!