hello!! so i'm trying not to fuss with the game mechanics too heavily, as this will be the first time i'm creating a game, but i'm considering doing a Collect Mode game that has more than one resource to collect: Favor and Taboo, where you require enough of the former to win whereas acquiring too much of the latter is a fail condition.
i'm not entirely sure how i want to do this and how i can while keeping things balanced? my thoughts so far include:
- keeping it so that 13 cards are resource cards; when you land on a resource card, roll a die, and the result determines whether you gain Favor or Taboo (probably slightly in favor of Favor, 1-2 Taboo 3+ Favor)
- 13 cards are Favor cards, 6 cards are Taboo cards (but i'd probably have to lower the amount of Taboo necessary for a fail state to 3 or even 2—maybe i should increase it from 6 without quite getting to 13?)
- 13 cards are Favor cards, 13 different cards are Taboo cards (is this too much?)
- put survival mode in a headlock and shake it down for its lunch money; 15 cards are Favor and 10 are Taboo, you still need 4 Favor to win, but maybe 3 Taboo is the fail state number?
i'd love to hear what people think about this and how i might manage to do this while keeping things relatively balanced!
thank you!!!