I was originally planning on skipping speedgame this year too, but then I saw message about this in CGDC and started thinking the timing for the speedgame is sort of good.
Thing is, I am bit stuck, having to do some work that isn't unpleasant but not what I want to do really either.
What I would much rather do is Games, but unfortunately cant afford that in sense that it takes time before game is finished and even then it might not make any money, and bills need to be paid already now.
I, however, got one very simple game idea that would be quickly doable, it isn't anything special, but I realized a game like that is missing from the Amiga market, so I could maybe get a couple of sales from it in there.
But the problem is, doing this other work already, which involves being in front of a screen, sucks my interest in being in front of a screen even more.
So while I wouldn't call speedgames timing exactly good in the sense that due to that other screenwork, I would not like to spend more time on screen, this speedgame might however help me at least start on that game project.
Therefore I am taking very relaxed approach to Speedgame. I take it as an opportunity to motivate me to at least start making the game, maybe I get something playable to show in this speedgame time, maybe not.
In addition, I have been thinking that if I could figure out some unique approach, that is also easy to implement enough, to that game, then maybe it could become worthy enough to be published in other platforms as well, and not just Amiga market, which is missing a game like that.
But about the game.
It is one variation of a Tower Defence game. The one which is from a side and which has lanes, and where in addition to just defending, you can also send your units against the enemy, often having like tower vs tower kind of gameplay.
Plants vs Zombies is perhaps best known example of this approach, although Plants vs Zombies is missing the part of being able to send your own units to attack.
Anyway, that is the plan for my speedgame and now I am looking at the verses and looking how to implement it and perhaps figure out some more unique approach to the game.
I already checked that every verse does fit the bill:
Psa 127:1 A Song of degrees for Solomon. Except the LORD build the house, they labour in vain that build it: except the LORD keep the city, the watchman waketh but in vain.
This I am thinking most since clearly this is talking of a tower defence kind of thing, but not directly, so this could yield some interesting approach to the mechanics.
Psa 127:4 As arrows are in the hand of a mighty man; so are children of the youth.
This could simply be that there is some hero character who shoots arrows, but you could basically beat it by sending bunch of your own children against it. Say, you could be a bunny, and human with arrows attacks but you could produce more bunnies quickly to attack it.
Mat 21:13 And said unto them, It is written, My house shall be called the house of prayer; but ye have made it a den of thieves.
This would be basically fun, you would play as sort of Jesus, I would think it would be something like that you keep sending angels against demons, and when your angels are winning, Jesus keeps overthrowing some tables. Or maybe even literally interpret opponents as thieves.