Well, I have not got a single line of code done, yet I feel joining this Jam was a success already.
When I joined, I had basically two goals, or hopes, in mind.
The first one was in hopes of perhaps getting this game started, which I haven't, and might well be I won't either at this point yet.
However, seconds was that so far my idea was based on making a game to sell on a small platform, which was missing this kind of game. However, I couldn't help but think that if I could just figure out something simple new idea to this system, it might become sellable on other platforms too, and while having tinkered about ideas to this game jam based upon the verses, I did come up with, actually, even two simple enough ideas that would make it slightly more unique and worthy.
The first one is that when I was thinking of adding more units to lanes, I was unsatisfied by the basic idea that these have had. Idea have been that either you are able to choose the location of a tower (Plants vs Zombies) or if your units are moving, you simply click on your units icon, and one more marches from left to right. Basically I wanted these both. I wanted to both get to choose the location more freely, as well as unit to move.
And then I figured it would be actually fun to drag them with your mouse from the unit icon to whatever location you want to drop them at, and that dropping gave me an idea. Why not that dropping itself do something too.
I haven't thought about it that much yet, but the basic idea is there. For example, you could have a unit that is otherwise not that good, but that unit is big and heavy, and when you drop it on the battlefield, if anyone is under him, it will hurt a lot.
Another thought that came to me was that there could be some units that could work a bit like bowling balls. Think as an example a hedgehog. You could throw it by dragging with your mouse and releasing the mouse button and depending on how fast you dragged it, it would roll forward as a spike ball for some time, hurting and collapsing everyone on the way, until finally movement stops and it starts walking/fighting regularly.
another thought, which had to do with the Psa 127:4 As arrows are in the hand of a mighty man; so are children of the youth.
I thought I would very much like to have an arrow that the player can use to aim and shoot at enemies, as long as you are skilled enough to hit.
Either this bow would come to the bottom middle, or it would come to somewhere on the left. They both give different options on how it would work and what it can do.
Anyway, just having figured out these two things were already worth joining the jam, even if I don't get a single line of code done for the jam.