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A jam submission

My Hero GameView project page

A Roll and Write Adventure
Submitted by Konikochan — 1 day, 1 hour before the deadline
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My Hero Game's itch.io page

Results

CriteriaRankScore*Raw Score
Best Graphics#23.6673.667
Best Mood#23.4443.444
Most Fun#23.5563.556
Most Innovative#23.6673.667
Best Overall#33.4443.444
Best Audio#52.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I wish I could give this game a fair try but I lack all the resources needed to play - and I sincerely can't afford them right now. But I share in Matt's praise that this is a genuinely awesome idea - most game submissions usually are video games and not table tops. That was ambitious!!

Developer(+2)

Sorry about that, I wanted to create custom cards, but lacked the time. So using a regular deck was a quick solution.  Honestly, I can't code at all. LOL so when I do these contests I always look for a table op way to play. I enjoy the mental gymnastics. Also CGDC competitions seem to be really friendly. Its a great way to practice and play around. ^^ Thank you for the feedback. 

I really like how it doesn't require any specialty items to play, just a deck of cards and dice!

Love it!  

Submitted

It's great to see a tabletop game entry; I think this is the first time I've seen one since I started participating in the Speedgames!  The "Strength in Weakness" bonus is nice since usually the weakest stat is something you'd want to avoid using, but here it could be a boon even better than your strongest stat!

What could help improve the instructions could be some step-by-step examples of how to play through certain parts of the game, especially to explain some ambiguous parts of the game.  For example, if I get the legendary hammer that maxes out strength to 40(?), then do I automatically defeat every strength-based villain since the max strength I would need to win based on rolling a d6 is 12 strength?  Also, a minor visual improvement could be to put the dock under the grid lines to show that it spans six squares; at first glance, it wasn't clear that the dock represented places to land until I saw the villain and "Stay safe" marks on it and inferred from there.

Developer

Thank you so much for the feedback and ideas! This was also the weekend before my school year ended, so I had a lot going on. LOL But I love the ideas you offered. I'll have to update after the contest. A friend had asked for a handy chart with all the cards on it that could be used to look up the functions each card could hold quick and easily, but I didn't have time for that one either. LOL oh well after the fact right? ^^

Submitted

It's always the case with game jams to have the small regret of what couldn't be done, but that's the point: put constraints on yourself to generate innovative ideas, and then afterward if you want to expand upon the entry, you have a strong foundation (and the time) to do so. :)