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It's great to see a tabletop game entry; I think this is the first time I've seen one since I started participating in the Speedgames!  The "Strength in Weakness" bonus is nice since usually the weakest stat is something you'd want to avoid using, but here it could be a boon even better than your strongest stat!

What could help improve the instructions could be some step-by-step examples of how to play through certain parts of the game, especially to explain some ambiguous parts of the game.  For example, if I get the legendary hammer that maxes out strength to 40(?), then do I automatically defeat every strength-based villain since the max strength I would need to win based on rolling a d6 is 12 strength?  Also, a minor visual improvement could be to put the dock under the grid lines to show that it spans six squares; at first glance, it wasn't clear that the dock represented places to land until I saw the villain and "Stay safe" marks on it and inferred from there.

Thank you so much for the feedback and ideas! This was also the weekend before my school year ended, so I had a lot going on. LOL But I love the ideas you offered. I'll have to update after the contest. A friend had asked for a handy chart with all the cards on it that could be used to look up the functions each card could hold quick and easily, but I didn't have time for that one either. LOL oh well after the fact right? ^^

It's always the case with game jams to have the small regret of what couldn't be done, but that's the point: put constraints on yourself to generate innovative ideas, and then afterward if you want to expand upon the entry, you have a strong foundation (and the time) to do so. :)