Play game
Intercom's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #320 | 3.000 | 3.000 |
Audio | #350 | 2.750 | 2.750 |
Overall | #455 | 2.667 | 2.667 |
Innovation | #469 | 2.500 | 2.500 |
Game Design | #494 | 2.625 | 2.625 |
Graphics | #507 | 2.625 | 2.625 |
Fun | #519 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi,
nice game, played and rated.
Please feel free to try out my game and rate it here: https://itch.io/jam/cgj/rate/474542
Many thanks,
Kris
Thanks, I'll take a look at that game!
Rated - I couldn't get past the first high jump haha. I must be doing something wrong~ cool idea though. Congrats on finishing a game jam game. I'd suggest adding some animations and particles to make it feel more lively~ Good job! Please check out my game~ good day! You can rate from this video if you don't want to DL.
I can understand why you didn't get far- I spent far too short of a time on controls. You have to SMASH the spacebar to get anywhere, I wanted to spend longer on walljumping, but just didn't have enough time. I'd love to try out your game; thanks for playing and rating!
I like the story and concept of this game. The game play could have been a bit faster though. I also like the 8bit music, but it could have used some variation. But I still liked the game. Nice work!
I'd love to hear your thoughts on my game!
I agree, I should've spent more time on the player controls. The music was rushed-I'm no musician-but glad to hear you liked the rest of the game.
A fun little game, but never have I seen a game so badly in need of "juice". There's a lot of potential here, but some little touches - tighter controls, sound effects, maybe even a simple particle effect or screenshake here and there - would make all the difference in the world. (If you haven't heard the term before, search for "Juice It or Lose It" on YouTube.)
Still, all in all, a fun little game that did a lot in the constraints we were given!
Yeah, I was debating about particles. Sound effects were on my mind, but I was just running low on time. I've never messed with screenshake-but I'm sure in the ending sequence it could've done a lot. From the start I hated the wall jumping controls, and I couldn't think of a way to refine them. I used the super basic and easy tagging method for jumping; should've used three colliders. Particles would help, I admit-I just didn't know where to use them. If I ever do go back and refine this game, I'll be sure to add juice-it was the one thing I knew it was lacking in when I released it.