Hey, My names is Kyonru, as you can see. This is my first post in the community, the community gamejam was my first gamejam and the game i posted Embustero is my first game. There are a lot of things I learned that I want to share, don't know the format, or if this kind of post are acceptable, but better sorry than asking (lol okay no).
I'm going to talk like: "You" but i'm mostly talking to myself.
- Planning / Scale.
Be smart an KISS! (Keep it simple, stupid!). I planned all the spect for a full game, even when I knew I had to do everything by my own. Unrealistic goals that was mutilated during the week to be able to ship a prototype. Next time, spend more time thinking on a prototype, instead of aiming to a full game that you can finish later.
- Test your game.
Yeah, this is the one that hurts me the most... My game is unplayable, on web, but unplayable. Must of the people won't download the game to play it, and you knew that, that's why you put a webPlayer, well, then, don't try to deploy for the first your game 10 minutes before the gamejam ends. Think on the platform you want people to play it, the game just be playable there, sounds like obvious, right?
On web:
On Mac:
Pro tip: Broswers don't let you load content from files://. You don't have to upload it to itch.io to know if it is working fine, instead you want to do:
cd ~/your-game-build/ python -m SimpleHTTPServer
and go to your this link: http://localhost:8000/. Sadly, I learned this later c:
- Consistence matters.
One of the issues I encounter when creating my assets was that I forgot about how animation works, at least on unity, and the fact that different dimensions for the same animation will result on a weird attack animation. (Lost 3 ours trying to debug why the character step behind every time you attack).
- You are not Mozart nor Beethoven.
2 hours are not enough to make game music, not a good one if the only thing you know about music is the fact that Beyonce is amazing. Also, don't try to make complex compositions. Obviously if you can do it, do it. But if you are like me, and music is not your stronger skill, don't try to make it great. Probably one simple melody with 3 or 4 piano notes will be enough (Not 3 or 4, but I think you get it).
Spoilers: My game hasn't any music.
And... Well, for me this experience was just the beginning, it feels more like a success than a failure, even if my game just sucks, I had a good review and it felt good ToT Worth it. I'm thinking of finishing it, and after this gamejam, i'm motivated to participate on more gamejams <3 I hope someone find anything usefull on this post. Ciao!