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Things that I learned from the Community Gamejam!

A topic by Kyonru created Sep 01, 2019 Views: 458 Replies: 13
Viewing posts 1 to 8
Submitted

Hey, My names is Kyonru, as you can see. This is my first post in the community, the community gamejam was my first gamejam and the game i posted  Embustero is my first game. There are a lot of things I learned that I want to share, don't know the format, or if this kind of post are acceptable, but better sorry than asking (lol okay no). 

I'm going to talk like: "You" but i'm mostly talking to myself.

- Planning / Scale.

 Be smart an KISS! (Keep it simple, stupid!). I planned all the spect for a full game, even when I knew I had to do everything by my own. Unrealistic goals that was mutilated during the week to be able to ship a prototype. Next time, spend more time thinking on a prototype, instead of aiming to a full game that you can finish later.  

 

- Test your game.

Yeah, this is the one that hurts me the most... My game is unplayable, on web, but unplayable. Must of the people won't download the game to play it, and you knew that, that's why you put a webPlayer,  well, then, don't try to deploy for the first your game 10 minutes before the gamejam ends.  Think on the platform you want people to play it, the game just be playable there, sounds like obvious, right? 

On web:

 

On Mac:


Pro tip: Broswers don't let you load content from files://. You don't have to upload it to itch.io to know if it is working fine, instead you want to do:

cd ~/your-game-build/
python -m SimpleHTTPServer

and go to your this link: http://localhost:8000/.  Sadly, I learned this later c:

 - Consistence matters.

One of the issues I encounter when creating my assets was that I forgot about how animation works, at least on unity, and the fact that different dimensions for the same animation will result on a weird attack animation. (Lost 3 ours trying to debug why the character step behind every time you attack).


- You are not Mozart nor Beethoven.

2 hours are not enough to make game music, not a good one if the only thing you know about music is the fact that Beyonce is amazing. Also, don't try to make complex compositions. Obviously if you can do it, do it. But if you are like me, and music is not your stronger skill, don't try to make it great. Probably one simple melody with 3 or 4 piano notes will be enough (Not 3 or 4, but I think you get it).

 Spoilers: My game hasn't any music.


And... Well, for me this experience was just the beginning, it feels more like a success than a failure, even if my game just sucks, I had a good review and it felt good ToT Worth it. I'm thinking of finishing it, and after this gamejam, i'm motivated to participate on more gamejams <3 I hope someone find anything usefull on this post. Ciao!

Cool !!!

Submitted

just to try and help, the "canvas scaler"  component on unity will make your game work well on webgl :]

Submitted

I'll read the docs! Thank for the suggestion!!!

Submitted

You could also press that fullscreen button to make it work (not itch.io, but the unity webplayer)

Submitted

Thug Of Life

Hey ! 

Checkout https://itch.io/jam/cgj/rate/476641, challenging yet funny, you can it try in browser and windows! 

I learned lot of things like saving game crating 2d lights and many more things :)

Please rate, this is our first game and first game Jam 馃槉

Submitted

Of course <3 Best wishes!!!

Submitted

Here is mine

Enjoy!

https://itch.io/jam/cgj/rate/476922#post-942853

Submitted

Uhm... It's an .rar archive and... It's just for windows. u.u I think i can't play it (mac user). But thanks for ready the post <3

Sorry for the  late response. 

Submitted

I learned through a series of game jams that you should focus on the long term gains rather than the short term gains of the jam. Like to focus on growth rather than position and to focus on feedback rather than rating. Hence, I would appreciate if you give sound feedback on my game ;-)

https://itch.io/jam/cgj/rate/477096


Submitted

Thanks for the suggestion! and omg it looks so good! But i think i can't play it :( I'm using mac :(

Submitted

As this was my first game jam I learned quite a few things...

I myself learned a quite important thing, people will judge the game only based on the start, no matter how much you put in end, if begining is boring people will hardly reach till that part. As it is for my game, the real fun is when one enters the cave, but none reached that far, cause my beginning was seemingly repetitive... This is major thing I learned. (Thankgod I had theme throughout the game, or people would have not understood the theme relation of the game)

Second is the publicity which is major topic going in community right now (rate for rate) as one said PUBLICITY IS EVERYTHING!

Do check out my game if interested

https://itch.io/jam/cgj/rate/476600

Submitted

Thanks for the tips! I definitely will check your game!!!

Submitted

This wasn't my first game jam. But what i learned:

  • Exporting a game in unreal
  • Funny: Upload the fully contents of the build folder for unity games (played some games, unfortunately that were only .exes)
  • Be careful when moving levels (maybe at least while they are somewhat active) in unreal. I lost my original level because i tried to move it's file for organization.

My game:

https://itch.io/jam/cgj/rate/476968