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Elder Noms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #5 | 3.240 | 3.500 |
Enjoyment | #6 | 3.086 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any of the additional themes?
Underwater, Eldritch Horror
give a brief discription of the game and how you incorporated the theme
This game is an overhead, 2d bullet hell game featuring a hungry eldritch horror who eats mortals. As more mortals are eaten, they'll begin to send resistance. Eat them, too.
I started with trying to make a game about mixing and matching body parts of a swimming mutant monster. I had to abandon the part-swapping elements due to time constraints, but the underwater motif remained.
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Comments
A simple and interesting game. i did like the direction it took. Keep it up
Interesting game and I like game design :) Retro vibe 100%
I would like some music in the background for atmosphere.
A nice little game - enjoyed it. Fun fact, I wanted to build a similar game with similar mechanics but we went a different route :) Glad to see that somebody done it. I've absolutely loved the tutorial part, how WASD was done, it was awesome. All of the art pieces were fitting great, loved them. Overall a great game and lots of room for improvements & new content. A few advices from my side on areas that can be improved:
1. Consider adding sound effects as feedback. Audio is very underrated in terms of game success & perception
2. After you die, you are basically stuck. I didn't see a restart button nor have a clue if its even possible. Minimum - Add in game description, for example "R for restart" or as maximum - add as feature in the game
3. Maybe some main menu could be great to have, even the simplest one. I understand that maybe you didn't have enough time to implement it
4. Try using some custom fonts. That is a small and easy details which can improve the game perception and overall look & feel
5. Not necessarily needed but something you can look into & experiment - lighting. With some small additions you can improve how your game looks greatly. I think in your case this could work because you have a limited area and moving sprites. Each could have Point light. This is something to consider and experiment :)