Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Operation Panesco(O.P)View game page

a desertic archipelago from a deceised laboratory
Submitted by Thinqneo4j — 2 days, 4 hours before the deadline
Add to collection

Play game

Operation Panesco(O.P)'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#401.3362.500
Theme Implementation#401.3362.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use the Additional Theme?

I did

Give a quick overview of your game
This is a desertic archipel roguelike where you need to find lore.Added the islands theme with the archipelago and summer with the hot colors.Extremely recommended to see game page for information

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting take on the theme. I really like such explorational games. The setting was really cool and unsettling (in a good way). The whooshing of the wind is not looping very well and it's a little too loud, I couldn't understand the audios. Luckily, you posted them on the game's page. Also, you could add colliders to the islands' edges. But overall, cool game and cool setting.

Developer

Nah you managed to actually see what the game offered and were able to bypass the stairs and terrible audio.I’m going to say,I’m impressed.But seriously thanks for the feedback

Submitted

I liked the weirdness of the world, but didn't really understand the goal. Felt like I was lost (which I liked!) and would've really liked to enter the small tower with stairs but couldn't. 

Developer

if you can’t climb the tower,the whole point of the game is missed

Submitted

couldn't install through itch app

Developer

quite weird.

Host

This was a pretty interesting game, I didn’t quite understand the goal of the game, there was no clear direction on where to go or what i was suppose to do. the colors where a bit too bright it was hard to see. Overall if there was some kind of indicator or at least a beginning level pop up to let us know what we are doing, that would improve this by a lot, great work

Developer (1 edit) (+1)

thanks for the feedback.The clip books were supposed to appear in certain towers but I guess I should have maybe put the explanation in a clearer way because I actually tried to explain the objective in the first clip book.But it was really hard to understand the message and the only actual way to even have a certain comprehension was to read the home page of the game.I’m not good with audio at all