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Tree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Tree-nes | #21 | 2.449 | 3.000 |
Gameplay | #22 | 1.750 | 2.143 |
Art | #23 | 1.516 | 1.857 |
Music | #27 | 0.816 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Intro and misunderstanding what is going on just make me laugh... But like a game it is bad, but maybe if you give it more time this can be some intresting and tresh-fun game
yeah, i had in plan that it has one 'game jam' version, and one version that has the biggest glow up of every glow up that glowed up but not too good of a glow up of the glow ups that glowed up in the glowed up room with an glowed up computer running this glowed up version that had a glow up of a glow down game
I liked the intro) I was stuck at the 2nd stage because at one moment some enemies were stuck in a wall so I couldn't kill them... 10 FPS is killing my eyes tho...
I'm not sure if I was supposed to have a flat 15 frames but... Hey, pretty fun!
i think its because of the application.targetfps, it was too low
Quite long intro, but it was kinda worth it and I liked it, however the actual gameplay was a bit hard to follow.I still liked it tho!
the first 4 days i skipped the game, then the last two games, i worked so hard, so i had no time to fix everything, even to create an tutoria
Wow, ok thats a good game that you made in that time peroid. Amazing
a really long intro made me think it wasnt even a game xD! but the actual gameplay was really overcrowded, and it felt uncontrolable. Making collisions with enemies is pretty much never a good idea, and the insane amount of particles and coins made it hard to see. Still, one of the only playable games this jam!
hey, at least only 4 coins, not 69 coins per enemy, or 420