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A jam submission

Tachyon FlightView game page

VR Space Shooting Endless Runner
Submitted by Eric (@ebubar) — 2 minutes, 46 seconds before the deadline
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Tachyon Flight's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/Originality#14.3334.333
Fun#14.2224.222
Use of theme#24.0004.000
Overall#24.1854.185

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer(+1)

For anyone interested I've worked a good bit on the game this weekend and have a rough menu system, sound effects for shooting and explosions, an endgame state (so you can actually lose now!) and enhancements to the "time change" aesthetics.  The bulk of the work has been trying to get my head wrapped around Unity's new action-based system for VR as the documentation is tough to get through.  I experimented with adding more motion in x and y and possible rotation, but that QUICKLY seems to induce motion sickness.  My next big update will be implementing some interaction into the cockpit so you have a functional virtual lever to control the back and forth motion and a virtual "pixelize" button for the pixelation of enemies.  Then it will be working on a different weapon system and trying to gamify everything to make it more fun.  

Submitted (1 edit) (+1)

The idea of transforming the enemies from 3D to 2D is a fun play on "time", gameplay wise it doesn't bring a big difference between shooting the normal weapon or did I miss something ?

Developer(+1)

That's the goal at some point, but no weapon changing at this time.  Eventually I want to make the graphical changes more pronounced but time got the best of us.  I used this as a learning experience for a student that does computer programming.  

Submitted

It's indeed the perfect moment to apply and learn new things :)
Kuddos to both of you !

(+1)

This game is fantastic!

Developer

Thanks!  If it gets good feedback and a good response I plan to keep working on developing it for a release on applab.