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(1 edit) (+1)

The idea of transforming the enemies from 3D to 2D is a fun play on "time", gameplay wise it doesn't bring a big difference between shooting the normal weapon or did I miss something ?

(+1)

That's the goal at some point, but no weapon changing at this time.  Eventually I want to make the graphical changes more pronounced but time got the best of us.  I used this as a learning experience for a student that does computer programming.  

It's indeed the perfect moment to apply and learn new things :)
Kuddos to both of you !