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Eric

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A member registered Dec 30, 2020 · View creator page →

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For anyone interested I've worked a good bit on the game this weekend and have a rough menu system, sound effects for shooting and explosions, an endgame state (so you can actually lose now!) and enhancements to the "time change" aesthetics.  The bulk of the work has been trying to get my head wrapped around Unity's new action-based system for VR as the documentation is tough to get through.  I experimented with adding more motion in x and y and possible rotation, but that QUICKLY seems to induce motion sickness.  My next big update will be implementing some interaction into the cockpit so you have a functional virtual lever to control the back and forth motion and a virtual "pixelize" button for the pixelation of enemies.  Then it will be working on a different weapon system and trying to gamify everything to make it more fun.  

I have been unable to really get this function.  Not really clear on what the gameplay mechanism is or how it works.  I've tried the uploaded zip and the apk attached below and don't get anything resembling the screenshot.

A well formed proof of concept.  Not convinced it relates to the theme but the music matched the aesthetic and playing with scale is a nice VR mechanic.

That's the goal at some point, but no weapon changing at this time.  Eventually I want to make the graphical changes more pronounced but time got the best of us.  I used this as a learning experience for a student that does computer programming.  

Thanks!  If it gets good feedback and a good response I plan to keep working on developing it for a release on applab.