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Climating Design's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #30 | 3.615 | 4.667 |
Well Planned Production - Is there a clear production plan? | #49 | 2.582 | 3.333 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #49 | 3.615 | 4.667 |
Overall | #50 | 3.253 | 4.200 |
Promising Idea - How interesting is the concept? Would you want to play it? | #52 | 3.357 | 4.333 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #55 | 3.098 | 4.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
I want to focus on how player's behavior can affect the environment and how player can choose different way to develop to an end
Use of Theme / Inspiration
I was thinking at the first round, you have not many actions you can do to each tile, so you might have no choice but to farm a lot and do bad things for environment. but while you learned more techs in game, in later rounds, you can use those tech to make more environmental friendly decision therefore change the story.
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Comments
I'm really liking the game, it seems like it could be very replayable with trying to find strategies to optimize runs. I also like the visual style you're going for. Though i think the flow of the game could be clarified. Are the benefits and disadvantages immediate whenever you do an action. Also is there anything stopping the player from exploring everything from the start. I assume these are things that are going to be fleshed out with later iterations so overall looking forward to seeing the finished result.
Hey Flavedo and co., this game is looking awesome! We took it in a different direction, but we're also using a hex-based grid, so I loved looking over your mood board and reference games (you might check ours out to see if anything there could help—dorf romantik, cross blitz, etc.)
I like that the game acknowledges that there are still profit motives at play in the world, even when trying our best to be environmentally friendly. I think that adds a nice amount of complexity and realism to the plan.
I'm really excited to play this one! I'm especially interested in the alternate endings you describe, like not telling the player the consequences of their actions until the end, then showing them how sustainable or unsustainable their practices prove to be in the long term. Thanks for submitting, and best of luck with the jam! :)