Nice art in the game. I would have liked there to be an option to re-read what a card does after you have drawn it since there are times when it disappears. I would have also liked an option to deselect a card also to make the highlight around the spaces brighter to make it more noticeable. There could also be points where once the board has filled up you have to continue drawing until you get a card that allows you to remove cards from the board. Also like how easily replay able it is.
Poiten
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Cute game that reminds me of older 3d platformers. I do think the camera is too sensitive which makes it hard to control. I did think it was hard to figure out what i was supposed to do, i think the signs and their message could be more noticeable. I also like how each level is based off of the previous one so you could try and plan with currents to make further runs easier for yourself. I'm not quite sure about the timer deciding the length of the game, i know it goes down every time you run into a fish but most of the time that happened to me was because of the sensitive camera, so i think another system could be put in place.
Making a physical game is impressive and the style is very clean. An image at the bottom of the card to represent it would have been good but I see you had issues so its not much of an issue. I also think the grey should be either darker or have a different design so its more distinguishable from the white space. Also some of the descriptions and rules should be more precise in its language so there is no room for confusion, for example there is a card that allows the player more time "if needed" however earlier in the rules it allows players to finish their turn even if the timer ends. The timer is also something that i think needs more explanation since there are rules written as if everyone has their own timer that times their turn and there is an additional timer that goes until the end of the game? But there is also the card that says after a player's timer is up they aren't allowed any more turns which i think would make the general timer redundant. These issues aside the world set up within the card text is great and with further polish i can easily see this as a proper product along side other card games.
I'm really liking the game, it seems like it could be very replayable with trying to find strategies to optimize runs. I also like the visual style you're going for. Though i think the flow of the game could be clarified. Are the benefits and disadvantages immediate whenever you do an action. Also is there anything stopping the player from exploring everything from the start. I assume these are things that are going to be fleshed out with later iterations so overall looking forward to seeing the finished result.