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Poiten

15
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A member registered Mar 31, 2023 · View creator page →

Creator of

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Nice art in the game. I would have liked there to be an option to re-read what a card does after you have drawn it since there are times when it disappears. I would have also liked an option to deselect a card also to make the highlight around the spaces brighter to make it more noticeable. There could also be points where once the board has filled up you have to continue drawing until you get a card that allows you to remove cards from the board. Also like how easily replay able it is.

Cute game that reminds me of older 3d platformers. I do think the camera is too sensitive which makes it hard to control. I did think it was hard to figure out what i was supposed to do, i think the signs and their message could be more noticeable. I also like how each level is based off of the previous one so you could try and plan with currents to make further runs easier for yourself. I'm not quite sure about the timer deciding the length of the game, i know it goes down every time you run into a fish but most of the time that happened to me was because of the sensitive camera, so i think another system could be put in place. 

Making a physical game is impressive and the style is very clean.  An image at the bottom of the card to represent it would have been good but I see you had issues so its not much of an issue. I also think the grey should be either darker or have a different design so its more distinguishable from the white space. Also some of the descriptions and rules should be more precise in its language so there is no room for confusion, for example there is a card that allows the player more time "if needed" however earlier in the rules it allows players to finish their turn even if the timer ends. The timer is also something that i think needs more explanation since there are rules written as if everyone has their own timer that times their turn and there is an additional timer that goes until the end of the game? But there is also the card that says after a player's timer is up they aren't allowed any more turns which i think would make the general timer redundant. These issues aside the world set up within the card text is great and with further polish i can easily see this as a proper product along side other card games.

Really like the the art style and world of the game the 2d sprites + 3d world really mesh well together with the art. Would have liked to seen more puzzle variety but for the time given this is solid. There is an issue in the second area where you can walk off the platform. 

A nice simple game that can lend itself to more interesting/harder mechanics and levels. though it seems like the first level is unbeatable.

fun challenging game. would like to have some more options for movement but that could also be a skill issue on my part. like the aesthetic of the art.

A solid base that can get addicting the further you get into it. An issue i have is that the simple aesthetic makes it hard to keep track of everything and some sound effects could help in letting the player notice if they are running out of certain things. 

sound effects are so satisfying to listen to. game is also fun as a clicker and seeing the effects of what you do and the effects to you from what is happening is nice integration of peoples emotions.

looks like the games mechanics are already done and it plays smooth without issue. would like to have a controls menu or a button popup when you can interact with something. 

very interesting take with the use of a a letter and cookbook . Solid game that looks practically complete. Would have liked to see some more hints in the text that allude to what happened to earth to have it better incorporate the themes of the jam. 

nice platforming base, the jump sometimes gets stuck when you hit the sides of platforms though.

solid first prototype, i would suggest zooming out since right now it's hard to see whats ahead which makes using the dash risky if you don't know what's ahead.

Looks like a good basis to build off of. Would like to see some more instruction on what to do, other then that the art is good.

The setting seems like it could lend itself to some creative level designs. I'd like to know if there would be any form of combat within the game or if it would purely be focused on stealth and conversation. Having conversation be the main way to recruit the npcs is also interesting.

I'm really liking the game, it seems like it could be very replayable with trying to find strategies to optimize runs. I also like the visual style you're going for. Though i think the flow of the game could be clarified. Are the benefits and disadvantages immediate whenever you do an action. Also is there anything stopping the player from exploring everything from the start. I assume these are things that are going to be fleshed out with later iterations so overall looking forward to seeing the finished result.