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Finding Home's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #4 | 4.714 | 4.714 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #10 | 4.286 | 4.286 |
Promising Idea - How interesting is the concept? Would you want to play it? | #10 | 4.571 | 4.571 |
Overall | #11 | 4.314 | 4.314 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #11 | 4.429 | 4.429 |
Well Planned Production - Is there a clear production plan? | #31 | 3.571 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
Keeping the board clean of pollution is easier and looks nicer than if you choose to pollute it.
Use of Theme / Inspiration
We basically got inspired by Stackland, and mixed it with the "Curse mechanic" from Slay the Spire. Here you can craft cards, but if you polluted your board you will sometime get a "Junk" card instead of the expected card result.
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Comments
I love the visual aesthetic of your game!
This one looks really cool, iu love how detailed your description and plan is aswell! I cant wait to play it!
This looks so cute. I also like that the pollution aspect of the game is taught indirectly, which I think will give players a greater feeling of agency and caution as they make decisions. Really excited to play this one! :)