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FLABBIERGERM

17
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A member registered Apr 03, 2024 · View creator page →

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Recent community posts

OOh i think thats a new bug were you playing on the windows version or a downloaded version in regards to the bug with the cards?

Honestly besides having to scroll to see all the stuff you can click the games perfect and even that issue isnt one thats actually big or detrimental at all, personally i went with the blow the pipeline route and found it pretty fun. Great game really innovative and unique !

Yall did great one this one! Overall its great solid gameplay easy to understand and pretty fast passed and has a cool card/art system! The only thing i would recommend would be a tutorial and seeing what the decks are, atleast on webpage version it cuts the decks off by over half and its hard to tell what they do. And for the tutorial things like advancing from local all the way up increasing point value for those locals would be a good thing to mention.

Great game really well polished and a solid tutorial that gives a nice indepth feeling of understanding. Only thing i wasnt to much of a fan of was the clouds due to the lack of visibility as it was semi difficult to see past them even though they were spot on for the theme.

Good audio but with your web release atleast it seemd either the camera was off or w and s were swapped, just a heads up!

I didnt see your previous submissions but this was really neat great job!

Great job this really improved!

So far i really like it, you got solid mechanics and good designs for all the character. One thing i noticed was the coin grabbing distance is really really high to the point you are 2-3 tiles away when teleporting so i originally thought i bugged out. But otherwise great start super promising!

So currently the game looks really promising neat art and cool idea but there isnt a link to play it download it or anything which is unfortunate, if i missed it please tell me!

Solid game play so far in the prototype maybe lower the volume or let the player as that was really loud but otherwise i think yall are coming along really nicely!

Looking really solid i think once you get some of the enemys more in stone you guys will be perfect, i enjoyed your ocncept art aswell so i think this will turn out great! For the upgrades do those make the robot less friendly of the enviorment ? And for your procedural world i was wondering how yall planned on making that terrain work out as i havent done procedural stuff yet and it seems super interesting. I think your game will be fun and hopefully even after the game jam yall continue to work on it as it would be one i would play to relax!

This looks crazy i love that you guys are doing this idea i would have never thought about it! Not gonna lie kind of bleak to think about but also super cool to see how you would go about making general foods we already live and love with when everythings imploded on it self. With that i didnt notice much for your art section but i think yall have a idea and are pretty well made on it!

To fully make a ttrpg system will be a challenge for the future but it seems really interesting concept and i like the synth wave asthetic for the art style i saw on the vending machine.

I alreaddy did a few but this one looks great! it reminds me of the old armor games, game where you ran that plant store and it brings back alot of nostalgia! im super excited to see it!

Your guys is super detailed and has a unique take on everything, along with that your art style looks pretrty cool and interesting cant wait to see what you guys make!

This one looks really cool, iu love how detailed your description and plan is aswell! I cant wait to play it!

Your idea looks really interesting and pretty fresh!