This game sounds like it'll be really beautiful already. I get the idea that it's all about the atmosphere and just creating a beautiful and immersive environment. And with an interesting world, it'll help the player be so much more involved in the game and WANT to make these moral choices to see the world grow.
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KY-13C6 (Subject to Change) - Production's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Well Planned Production - Is there a clear production plan? | #25 | 3.615 | 4.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #39 | 3.873 | 5.000 |
Promising Idea - How interesting is the concept? Would you want to play it? | #41 | 3.615 | 4.667 |
Overall | #46 | 3.408 | 4.400 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #50 | 3.098 | 4.000 |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #57 | 2.840 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
We are dicussing the roles of humans or human intervention in nature and what's the consequence of such intervention
Use of Theme / Inspiration
Humanity has arrogance over nature. We assume we have the knowledge to control nature, in ways which can help or harm it. Ecology teaches us time and time again that this is not the case. In this project, we aim to create an experience that reshapes the player’s understanding of nature. Beginning the experience, they believe they can control an ecosystem, but as time progresses they see the negative results of their actions and must take a step back. This is tightly associate with out the core mechanis loops as our game will have both a more 2D looking "god view" UI and 3D immersed world view, you have to balance what you plan to do in each day in god view and see the consequences in the 3D world. We want players to realize they are not beyond the nature's grasp but rather we are part of it.
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