On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Boommook

6
Posts
1
Followers
1
Following
A member registered 56 days ago

Creator of

Recent community posts

This is great for a prototype! I think it is a bit too fast at the moment, but that could just be me. I also think some of the mechanics are a bit finicky. Maybe make the map bigger and have the fire spread and kill the monkeys slower, I think that would make the player "panic" still, but not make everything happen too fast. If I'm not wrong, some of the levels were not even solvable. I also think you should find a way to further focus on the climate change aspect and changing the story, or maybe this could be done by simply giving a summary of what is happening in the Pantanal and why.

As I mentioned last week, I like the idea of the game, though it is not very evident in this prototype, which is very understandable because it's a prototype :) I am not sure what you have planned for the future, but the environment needs some work, and so does the main mechanic of the game, also the clock goes to -01. Excited for the future of this game though!

I enjoyed that I could actually play the game, and I think it has a lot of promise.  I don't know if I played it for long enough, but I got to 40 pieces of trash before ending. Was I supposed to be able to get the yellow pieces too? I am not sure what you have in store for the future, but my suggestions would be, a system where after you hit a goal of dumping an amount of black trash, you can get yellow trash and reach a new goal of dumping an amount of black and yellow trash, and so on. I think a speed up and/or jump function would be cool, and a main menu and pause menu would help too! Overall, great prototype!

I like the focus on a real-life problem that is linked to climate change, this will make the player recognize the issues our planet faces, and likely want to research the topic of the Pantanal. Maybe less intentional, but I think using wildlife, or animals in general, for raising awareness and promoting taking action is very smart because people tend to feel more emotional around the topic of animals suffering, so the feeling of guilt and remorse will hopefully bring the player to make a change. An important note on games based on real and current events is to make sure lots of research is done, which you may already be doing, but I wanted to note.

I really like the main mechanic of the game, where the player can see the consequences of their actions, and as your group wrote the player "must take a step back". I think it relates very well to the theme of changing the story. I also like the focus on morality, as the game will expose players' morals and take on the issue(s) of climate change, and challenge the players to rethink their ideals and thoughts. Giving the player choices for both the storyline and the quests (if I understand right) is a great idea and will make the player feel more immersed and involved, which is important in both this topic and in games in general.

As you noted, this game sounds very educational, and I like the idea of focusing on a lesser-known impact, as many overlook lots of the effects of climate change. I think the format of the game would be great for younger ages, and smoothly introduce them to one of the biggest problems our planet faces. I also think focusing on the effect on an animal is smart, as many people feel emotional when seeing animals facing struggles, so this could use emotion to draw the player towards taking action.