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Boommook

15
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1
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A member registered May 10, 2024

Creator of

Recent community posts

The game looked great visually! I think looks-wise, I would suggest making the items have their own model in the factory, I would add more stuff to the factory because it was kind of empty, and the lift in the corner bugged out if I went to close in the factory. As wapl mentioned, there was text about energy both in the area select menu and in the dump. I would also work on the hitboxes of the trash in the dump, and make the jump in the factory either disabled or not like the player is floating almost. It was engaging somewhat, but I would not play it more than once or twice and not for a long duration.

Great game and concept. I love the art a lot, though I think the animals' art could use some work to match the theme. I am a huge fan of the main menu and the console at the bottom of the screen. As the other comment says, the boat is always oversteering, and also the keys are so sensitive, if I press or quickly hold down D, at first nothing happens, which makes it hard to slightly adjust the boat, and then if I hold it down the slightest bit longer, the boat turns like 90 degrees. It makes it very annoying to steer. I'm also wondering if maybe using W to accelerate and using the mouse to aim the boat would be better. Overall great game and a good match for the theme!

The game resolution or something was off so it was very small in the browser and looked like it was only showing the center of the screen that it was supposed to show. This means that I am writing this having only played it like that. The main menu is bugged, only the start game button works (not options or quit), and if I clicked anywhere else on that menu (i.e. options or just the background), the start button was then unresponsive and I had to restart the game. There was also some white block that looked like it was supposed to be a button on the menu. In the game, I liked the music and the building art, but some of the environment looked off and blurry, such as a gray, blurry, drawing on the right side that I could not identify. The player sprite is a different style than the buildings, and I think it needs some more work in general. The element abilities were in 3D and a completely different style than the rest of the game, so that needs attention. I could not figure out how to do anything in the game because of the screen cut-off, so I could not test the game, sorry. Also, as Magn said, I could walk through buildings, not sure if that was intentional. I like the idea of the game (I only know from reading the description), so I think there is a lot of potential.

Love the music, the art, the main menu screen, and the instructions part because other games don't have that :). I think the idea and execution are great, but there is a movement bug that makes the game very hard. I don't know how to explain the bug but it is noticeable when playing.

I think this game is fun and cool, but could do with a lot more work. It does spread some awareness and I like the explanation of the muskoxen. My criticism: Too easy and no use in removing the snow because if you are there to remove the snow, you might as well just press shift to eat the flower if there is one and not click space. Needs more variation, it is very boring and I would not play it a second time, try adding different levels, obstacles, etc. The musk ox sprite looks a bit odd, maybe work on that too.

This is amazing! It fits with the theme, it was fun, it was engaging, it was super impressive for the time given. Honestly, I don't think I can point out any bugs or anything. The bear can go in the tent, but that may be on purpose. Great gameplay. great story, great art, great music, great everything! I think more levels would be great.

Wow! This was great. My only issues were that the start screen was cut off (a common issue I have in Unity too), the controls were a bit finicky, and maybe add a continue button instead of quit at each of the tutorials, because I sat at the start tutorial for a while trying to figure out how to continue because I thought that the quit button would exit the game. Great art and game!

Cool concept, just not sure what the challenge is...I was able to complete the game with 10 seconds to spare without even removing the snow. Maybe make more levels and raise the difficulty each time and make barriers. If I have to clear the snow to see the flowers, why not just ignore clearing the snow and click space on each snow bank? Just feels like there has to be more if that makes sense.

I have been trying this game for most of the sprints to see the progress, as I like the concept and topic. My only issue is the movement is a bit weird, I am not sure if I am able to hold the wasd keys or have to click them, because if I hold "A", for example, it stops movement after a small time, but if I click "A" the character sometimes moves and sometimes doesn't, and when it does move, it varies how much it moves. Overall, really enjoyed!

This is great for a prototype! I think it is a bit too fast at the moment, but that could just be me. I also think some of the mechanics are a bit finicky. Maybe make the map bigger and have the fire spread and kill the monkeys slower, I think that would make the player "panic" still, but not make everything happen too fast. If I'm not wrong, some of the levels were not even solvable. I also think you should find a way to further focus on the climate change aspect and changing the story, or maybe this could be done by simply giving a summary of what is happening in the Pantanal and why.

As I mentioned last week, I like the idea of the game, though it is not very evident in this prototype, which is very understandable because it's a prototype :) I am not sure what you have planned for the future, but the environment needs some work, and so does the main mechanic of the game, also the clock goes to -01. Excited for the future of this game though!

I enjoyed that I could actually play the game, and I think it has a lot of promise.  I don't know if I played it for long enough, but I got to 40 pieces of trash before ending. Was I supposed to be able to get the yellow pieces too? I am not sure what you have in store for the future, but my suggestions would be, a system where after you hit a goal of dumping an amount of black trash, you can get yellow trash and reach a new goal of dumping an amount of black and yellow trash, and so on. I think a speed up and/or jump function would be cool, and a main menu and pause menu would help too! Overall, great prototype!

I like the focus on a real-life problem that is linked to climate change, this will make the player recognize the issues our planet faces, and likely want to research the topic of the Pantanal. Maybe less intentional, but I think using wildlife, or animals in general, for raising awareness and promoting taking action is very smart because people tend to feel more emotional around the topic of animals suffering, so the feeling of guilt and remorse will hopefully bring the player to make a change. An important note on games based on real and current events is to make sure lots of research is done, which you may already be doing, but I wanted to note.

I really like the main mechanic of the game, where the player can see the consequences of their actions, and as your group wrote the player "must take a step back". I think it relates very well to the theme of changing the story. I also like the focus on morality, as the game will expose players' morals and take on the issue(s) of climate change, and challenge the players to rethink their ideals and thoughts. Giving the player choices for both the storyline and the quests (if I understand right) is a great idea and will make the player feel more immersed and involved, which is important in both this topic and in games in general.

As you noted, this game sounds very educational, and I like the idea of focusing on a lesser-known impact, as many overlook lots of the effects of climate change. I think the format of the game would be great for younger ages, and smoothly introduce them to one of the biggest problems our planet faces. I also think focusing on the effect on an animal is smart, as many people feel emotional when seeing animals facing struggles, so this could use emotion to draw the player towards taking action.