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I really like the main mechanic of the game, where the player can see the consequences of their actions, and as your group wrote the player "must take a step back". I think it relates very well to the theme of changing the story. I also like the focus on morality, as the game will expose players' morals and take on the issue(s) of climate change, and challenge the players to rethink their ideals and thoughts. Giving the player choices for both the storyline and the quests (if I understand right) is a great idea and will make the player feel more immersed and involved, which is important in both this topic and in games in general.