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The Last Dome's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Reasonable Scope - How reasonable is the scope for the timeline of the jam? | #44 | 3.357 | 4.333 |
Well Planned Production - Is there a clear production plan? | #54 | 2.066 | 2.667 |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #56 | 3.098 | 4.000 |
Overall | #58 | 2.789 | 3.600 |
Aesthetic / Art / Sound - How cohesive is the aesthetic? Is there a clear theme? | #58 | 2.840 | 3.667 |
Promising Idea - How interesting is the concept? Would you want to play it? | #64 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your concept engage in the jam's themes?
It's about re-terraforming Earth after a climate apocalypse (more details in project's description)
Use of Theme / Inspiration
My game is going to be a lot about optimisation and failure recover (more details in project's description)
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Comments
The concept sounds really cool and I like how detailed this was!
For as many building sims there will probably be in this climate jam, this is a really good spin on it. I like the excuse to put the player in as an actual character rather than just an omnipotent force. Having the player use power as well I fell helps keep the player more immersed and actually in the game.
This sounds like it would be satisfying/therapeutic to play, shaping earth! can't wait