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Mission: Muskox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Themes - how effectively or uniquely does it engage in the jam's themes? | #21 | 3.286 | 3.286 |
Likely to Release | #31 | 2.714 | 2.714 |
Smooth, Polished & Bug Free | #32 | 2.571 | 2.571 |
Overall | #34 | 2.743 | 2.743 |
Interesting Gameplay / Fun | #36 | 2.429 | 2.429 |
Aesthetic (Art, Audio) | #37 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Its nice to follow how this game has continued through its development cycle! There's commendable work being put in here for a solo dev, and the product is well researched and informative! on the gameplay side of things there is some room for increasing complexity in the gameplay and some room to improve the gamefeel. My suggestion would be to increase the player's speed and make the level larger to compensate, in a game such as this where moving around is the focus it's important to make the movement feel fun. Overall nice job :)
Hi, I like the art and informational blurb at the beginning of the game. However, I am not sure if this is just my laptop, but I was only able to use the w key for movement.
Cool concept, just not sure what the challenge is...I was able to complete the game with 10 seconds to spare without even removing the snow. Maybe make more levels and raise the difficulty each time and make barriers. If I have to clear the snow to see the flowers, why not just ignore clearing the snow and click space on each snow bank? Just feels like there has to be more if that makes sense.