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Just want to say congratulations to all first time game jammers.

A topic by crazyhoundgamedesign created 1 day ago Views: 78 Replies: 7
Viewing posts 1 to 4
Submitted(+1)

If you're a first time game jammer and made it through to submitting a game, well done.

It doesn't matter if it's complete, or buggy, if it's your first jam, it's possibly the first game you've posted, and submitting it for others to play is a massive achievement in itself.  You put the time in, made a game, and let other people see it.

If you got feedback, this can reassure you of what you did right, and help you figure out what you might need to improve on.

As much as we all chase after the top spots and good ratings, even if you don't do well in the ratings, you've done well getting to this point.

We're all learning and chasing after the same dream, so welcome to the party and good luck.

Submitted

Thanks for the kind words.

As a first time game jammer myself I feel accomplished managing to publish my game, but at the same time I feel like if I gave myself more time to elaborate I could have done better.

Next time I'll know better how to organise myself!

Submitted

Planning is always important, and planning effectively comes with practice and experience.  By making games for jams, or just when you have the time, you'll get a feel for how long it is likely to take to do different parts of the process.  It doesn't mean you'll always get the balance right but you'll be able to succeed more than fail in planning.

For this jam I overscoped a bit, but by knowing how long parts of the process were taking and having a rough idea of how long other stages might take, I was able to rescope and deliver something playable that had the core pieces of my original scope.

Submitted

Yeah I know, but I was sick and I totally forgot about the game jam, so there was nothing I could plan more than I already did as I started working the moment I had time to.

Submitted

This was a great post!

I have watched way to many game development videos on youtube about game jams and always wanted to participate I just never knew if I'd get to the level to actually submit anything playable.  I am super happy to have published something that is for the most part a playable game! More than anything though was how much I learned over the week about my skills and what to improve on.  That for me was the main win of this last week! 

Submitted

I found when I did my first jam that "level of ability" didn't really matter too much unless you were massively ambitious and wanted to chase the top spots.

So long as you can make something do something that has an objective to complete or an aim to strive towards, it's a game.

In the few jams I've done I've played games that were text based, games where the sound is terrible and blows your eardrums out, games that leave you thinking "this dev must have been on something?" ( these can be the most interesting ones, or the worst ).

So long as you submit something and get some feedback you can learn how to improve or what you might want to really do, be a coder, an artist, musician or a designer, or all of it.  Above all, try to enjoy it, if you don't you're either going about it the wrong way or maybe gamedev isn't what you really want to do.

Submitted

Thanks. I tried to create something cool, but a bit to buggy in the end.

Submitted

It was still pretty fun though.

The combat was oddly satisfying.

Also, a strange thought, if you made a buggy game about bugs, would it really be buggy?