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WilliamLebel

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A member registered Jul 09, 2020 · View creator page →

Creator of

Recent community posts

Ooooooooooooooooooooooh. This makes a lot of sense actually

Cool! I'll check it out :)

That hammer softlock sure is a problem... I'm sorry you encountered it, we were aware of it but didn't have time to fix it unfortunately.

Still, I'm really glad you liked our game! The idea behind the theme was that you had to prove to your villagers that everything for them was already on their flat land so they wouldn't want to leave. I agree that it could be interpreted like you did though.

I'm glad you liked our game!! :)

Wow! Thank you a lot. This is such a nice compliment to receive. The pain and suffering of the villagers was the fuel that motivated us during our development >:) (don't tell that to anybody)

I'm really glad you like the animations and the vibes :) Thanks a lot for playing!

I'm glad you like the visual and the concept! I'm sorry you got soft locked with the hammer. This was a know bug, but we didn't have time to fix it sadly

Thank you for playing! :) If you want to understand the rules better, there is a way to see them in the main menu

I was having a lot of fun until the game told me I couldn't chop that carton of milk >:(

Overall it's a pretty cute concept. I would have loved to have more time in a game just to discover the different combinations I can make :)

That teleport mechanic is a cool concepts, but I think it needs a bit of adjusting to make it more fun. Although I love how the frog starts loving me because I stepped on their face

I love the options screen btw.

This game is a pretty cool concept... But why does that tiny little remote takes 3 giant batteries!? Hahahah.

One thing I would have liked, and I think it was mentioned by another comment, is that the objectives would cross out when completed

This is a very cute game! Although my fox kept dying as soon as I finished a level, and everyone knows I don't like my fox dying >:(

Good job!

This was actually a good game, and it's well polished too. Although it's really short, and I don't really see where is the integration of the theme

Bob is now my new role model 😍

Honestly, those numbered levels where you had to think outside the box were pretty amazing. I love this kind of design in a game. And the true ending where you need to put all the knowledge you gained from the level together... Mwah, french kiss.

Although, I might have picked Bob more than once to cheese levels 😂

I love that you integrated an optional difficult path to the left of the start :)

I found the visual effect a bit overwhelming as they added a tad bit of unresponsiveness to your controls, which I don't think you want in a 2D action platformer. Apart from that, I enjoyed the game, and I found the sprite work amazing!

I love this game 😍

Metroidvanias are one of my favorite genre in gaming, so naturally I was pretty hyped to play this game. I love the twist so much, and it makes for a perfect integration of the theme. My only major complaint would be that the keyboard layout was very confusing for me.

Good job!

I used my watering can to grow tall plants then fell into the void with my beloved flower. 10/10 would play again.

Seriously, man, thank you for taking the time to participate in this jam even if it was your first game. You might feel like you didn't do a lot, but even small steps like this are important in order to grow as a game developer. I hope you keep making games! Good luck with your future projects :)

This game looks really nice, and I think the mining animation is very satisfying and cute!

Like other comments said, it would've been  great if I could see what resources I had in my inventory. Also, the game seems to be lacking an objective (but maybe I just didn't see it?). It's still a great proof of concept overall :)

Thanks a lot! Glad you enjoyed it and found the game pretty! :)

I agree with you. Thanks for your feedback and your comment!

Thanks a lot! The game IS difficult hahaha. We didn't really have time to implement levels with a smooth learning curve :)

Thank you so much, this means a lot! We really didn't have time to polish the level design, but I do think we could do so many interesting little neatly crafted puzzles with those mechanics. That was what we initially wanted to go for, but time was not on our side! Hahaha

Thanks for your comment and for the suggestion!

The poor little sheeps just wanna live in peace 😂 Thanks a lot though!

This is a really cute small puzzle game. I especially love the humor :)

My head hurts from trying to keep track of where everyone needs to go hahahaha! It is an interesting concept overall, good job :)

I love the mood 😍 This is so beautiful.

Good job guys, you are awesome!

I really love the physics :O And the sounds effect are really cute

This game was an experience, for sure xD RIP doggos, I didn't want to shoot you, but you didn't give me the choice

Love the artstyle :) Wish I could've done more with that lemon

Thank you so much for the nice comment :)

I was the one that made the rhythm system (that tries to figure out if you've pressed the right input at the right time), and, yes I agree it's a bit awkward at times. I seriously underestimated the effort it takes to make a well balanced, responsive and fun to play rhythm game (even though I like the genre a lot). But hey, I learned a lot, and your nice comment makes it all worth it!

And, don't let the rejection of those cute penguins deter your confidence. They can be really picky at times. What? Giving up on you just because your dance moves are a bit lacking? Pfff, I bet their love isn't even worth it.

Thanks again!

I love the WarioWare vibes from the minigames. I'd say it lacks a bit of replayability, but what do you want from a game jam game.

Anyways, the artstyle is really cute!

I. Love. This. Game.

This is totally my style of game. I especially loved the platforming mechanics with the pushing/pulling thing being so fun to mess around with. The artstyle is also super pretty. And you did that all alone? I'm super duper impressed.

My only complaint would be that it is kinda hard to detach yourself from things once you're attached to them. But it's a really small thing and I had a lot of fun. Thanks for making this game!

I wanted to seduce my harem, but they kinda didn't want me...


Anyways, I found out that my face was painted on the train at the right of the map, so that's even better, no?

This game is really cute. I love it.

Maybe if you'd have more types of obstacles (like some obstacles that are in the middle, or projectiles), it would be even more interesting.

I loooove those kind of mystery games that take place through some fake messaging apps. But yes, it was a very ambitious projet for a game jam.

Seriously, if you ever finish your idea, I'd love to be able to play it

There were aliens (well at least a UFO), and there were cows, so I really don't know what else I could have asked for!

I do think the game is pretty easy though, and it could use some other obstacles to make the experience more challenging :)

My main tactic was to spam the electricity to tank the damages of the walls since I was never guaranteed to have the rights elements to destroy them. Still, I could only get pass the 100 points mark. It's really though!

I think the main game mechanic is original, so good job

I got free bitcoins playing this game (well at least for the small price of having a knife stuck in me). What else can I ask for

You totally nailed the feeling for the shooting mechanic. I'd love a game where you can just spam your arrows, because it just feels so great.

Also, I love the art and the music. I almost won't have nightmares all night now.

I love the artstyle! It feels so nostalgic :)