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How does the game fit into the theme?
The player has as much time as they want to draw out a solution and think up a route, but as soon as they move they have to run away from their shadow and cannot stop. The player is forced to continuously move forward to prevent the shadow from catching them along with quickly thinking and reacting to the obstacles around them.
What premade assets did you use if any?
None
What are the Discord usernames of everyone on your team?
heffalump16
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
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Comments
I enjoyed this, it reminds me of the pokemon ice gym puzzles. I do think it started a bit too strong and I could've been overwhelmed if I didn't have experience in these kind of game. I'd recommend starting in a tiny room with a very easy puzzle with maybe just a couple of turns to get completely new players used to the mechanic in a safe space, don't bring any enemies into it until you know the player understands the core movement. I love that it fits the theme in two ways with not being able to stop once you start moving, and also the enemies making it so you can't stay still for too long. The graphics were simple but everything was clear whats an enemy and where I can and can't go. The puzzles are good and make you stop and think, I just think it needs to start much similar and build up slower. Good game overall, nice work
Cool game, I enjoyed the puzzles, but sometimes it's hard to time your movement (especially with that green thing that moves up and down and you have to pass through it)
Cool game, good detail the drawing mechanic to plan before start the level, good job
Music can be a little grating, but other than that great!
You can mute it with "T" but it was my first time making music so makes sense that it's not for everyone.
Nice concept ! gave me a hard time but the gameplay was cool !
fun little game,
very cool mechanic of getting to plan out the run! i really like the dynamic that it brings to your game.
+1