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A jam submission

Grow copyView game page

Submitted by AcidHydra — 1 day, 4 hours before the deadline
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Grow copy's itch.io page

Results

CriteriaRankScore*Raw Score
How well the Theme is implemented#63.6514.000
Overall#102.9213.200
Entertainment#102.5562.800
Fun#102.3732.600
Graphics#112.1912.400
Sound Design#111.0951.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Engine and Codebase did you use?
Unity

Did you make the art? What Program/Source did you use?
just basic shapes from engine

Did you make the SFX/Music? What Program/Source did you use?
didn't

Did you recive any help from other Participants/People? If so, why?
No, cuz i want to test my solo skill

If you used any Third-Party content in your submission, please link the source here. (as well in the submission page)
nope

Other Notes?
I hope my game dont will be hard to understand, enjoy.

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Comments

Developer (1 edit)

Nice to see your feedback, ill try to improve my game like make more levels, including tutorials, in this moment its just a raw idea with some bugs :p

Submitted

More of the same from me, It's a great puzzle game once you learn what to do.  I think the only way to make the player understand it completely would be to put them in a tutorial level where it tells you what to do, but once I learned how to do it, you left me wanting more!

Submitted

Sorry i didn't figure out what is going on... even make various attempts. But now seeing the response below at Kevin Hill comment, i now understand it.

So in puzzle games it is better to start with very easy level, just to make the player understand the mechanics. And i think the other thing that can i suggest is more sfx or music or both..

Anyways, well done, it's rare to see some "pure" puzzle games at jams, it always adventure thing and etc... 

Submitted

This has potential to be a really cool puzzle game! For me, I had a really tough time figuring out how it was supposed to work, and never really learned how to beat any of the levels despite a lot of attempts. For future games, you could try to have the first few levels be really easy to help the player understand how your mechanic works, then slowly ramp up the difficulty from there.

Developer

Yup, now then i watching on itm i think its easy for "creator" and hard for common player. The first concept was a tree that growing up in top top-right and top-left direction and copy all plant then it touched a replication point with seed in them,  but its took more time to develop it and look a bit boring.  So the current mechanic get first "tree seed" and repeat all player moves but offset it from this "seed" to rep point. If you want i can explane more about scripts in discord, i joined server and my nick is Hydra.