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'Til They've Had Their Coffee's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #22 | 2.714 | 2.714 |
Special Theme | #23 | 3.000 | 3.000 |
Art | #23 | 2.929 | 2.929 |
Game Design | #32 | 2.714 | 2.714 |
Fun | #33 | 2.643 | 2.643 |
Overall | #33 | 2.714 | 2.714 |
Use Of Coffee | #48 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please state any outside assets/resources you used in your submission.
MUSIC :
Envision" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
SFX :
https://freesound.org/people/MATRIXXX_/sounds/368682/
https://freesound.org/people/MATRIXXX_/sounds/516704/
https://freesound.org/people/Breviceps/sounds/445983/
Other Resources:
"Escaping Unity Animator HELL" by LostRelicGames
https://www.youtube.com/watch?v=nBkiSJ5z-hE
"Celeste's Camera Follow - Unity Cinemachine Tutorial" by BenBonk https://www.youtube.com/watch?v=yaQlRvHgIvE
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Comments
Nice work!
I liked it! It was hard to get to the end. Nice work!
Encountered a zombie bug or two, but besides that I really like the movement controls and skill challenge of using wall jumps and dashes to succeed!
I was about to say that it reminded me to Celeste until I saw the last screen. :D
I enjoyed it although it made me nervous, hahahaha! (I like these kind of platformers). Very defying, but I could get the crown!
surprisingly challenging, and the fast zombies make it scary too!
Thank you so much for playing! :>
very fun! I did find it a little tough so would have loved some more savepoints/lives. The sound, art and colour all worked really well together!
Thank you so much for playing! I was a bit unsure about the art and music choice since I mostly do programming . Thank you for the feedback!
Controls were a bit tough for how fast-paced and punishing the action is, but it has great potential, nice work!
Thank you so much for playing! I still have some ways to go but will keep on practicing and improving :>
I like the silly theme and decision to tackle a platformer. I'd recommend you spend some time polishing up the feel of the platformer controls. The wall jump is a little too finicky to pull off, and some elements like Jump Buffering, Coyote Time, and movement inertia would go a long way towards making the player feel better in control of the character. But this is a great start, so keep working on it!
OHHH didn't know about stuff like coyote time will look into those. Thank you so much for playing and for the feedback ! :>
Heyo! Very fun platformer! I got stuck sometimes of some screen swapping and on some walls, but overall pretty neat game! With a bit a polish could be a very good game!
Thank you so much for playing and for the feedback ! :>