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EMF (Electro-Manolo Fields)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #11 | 3.143 | 3.143 |
Use Of Coffee | #12 | 4.048 | 4.048 |
Art | #16 | 3.429 | 3.429 |
Overall | #18 | 3.190 | 3.190 |
Game Design | #19 | 3.048 | 3.048 |
Fun | #20 | 3.000 | 3.000 |
Special Theme | #22 | 3.095 | 3.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please state any outside assets/resources you used in your submission.
All the 3rd-party assets are free-to-use, you can find anyway the list in the game's description:
Some FXs generated with sfrx-godot, made by tomeyro (full credits on their page): https://github.com/tomeyro/godot-sfxr
Music by Diamond_Tunes: https://pixabay.com/music/comedy-that-halloween-story-20692/
Cash register sound by Zott820: https://freesound.org/people/Zott820/sounds/209578/
Manolo's scream by Iceofdoom: https://freesound.org/people/Iceofdoom/sounds/385819/
Chimes shop sound by Adrianac: https://freesound.org/people/Adrianac/sounds/266439/
Fonts:
Chocolate Bar Demo font by StudioTypo: https://www.1001fonts.com/chocolate-bar-demo-font.html
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Comments
Very good and fun game, it has an interesting proposal and I really liked it. During gameplay, I noticed some important points. I think the ghost should be in a different position when we go to get the coffee because when there are customers on the right side and no free space to pass, we have to go around and go through the left side, which consumes a considerable amount of time. To add an extra challenge, it would be interesting if after a certain amount of time, the ghost became faster and we could run, but there would be something like a bar maybe, indicating that we can't run too much because the coffee may spill. Variations of orders would also be a good idea to implement. And during the game, the ghost was stuck in one of the chairs and wouldn't move at all, which made my life much easier. Congratulations on the project, I can clearly see all the effort put into it, I wish you success throughout the development, and I hope my suggestions help you in some way, the game is excellent.
Hello! I’m glad you liked our game! Thank for your detailed feedback.
I already noticed the problem of having to go through the left side before publishing the game. :( The main idea we had is that, if you’re getting the coffee, the ghost will wander around the scenario, giving the player some space to evade it when going out there and to avoid the ghost being so near of the player’s safe zone, probably tuning that could avoid the problem that you mentioned. Unfortunately, we started late the jam and we didn’t had much time to add this change, aside of other improvements, so I decided to focus on adding a very small tutorial and the floating icons so the players will know where to go and what to do.
About the collision problem, I already fixed it on my local copy, it happened even more on the first versions and I left unintentionally a small collision that provoked that error. u_u
I like the ideas of variating orders or adding power-ups (we were thinking even on one power-up for the ghost, to noclip through the tables and chairs for a small time frame whenever a client leaves angry (because there’s bad mood in the ambience and the ghost feeds from it). And having the possibility for the ghost to run faster would be very interesting! I’ll try some approaches to see which seems to fit better.
Again, thank you a lot for the feedback and for trying the game! We’ll update it probably with those fixes and some improvements, also adding the missing client model that we didn’t had time to import. If you take a look to the page in the future, maybe you’ll be able to see it soon :)
i really like this, it was fun & funny :D
my score 16/1/0, tho i think the ghost got stuck
Thanks for playing! I’m glad you enjoyed it! :)
Yes, I know the ghost sometimes gets stuck, I already have the fix in my local. You can consider you defeated then the AI. :E Thank you too for notifying me the error!
really fun game! I loved the artstyle, and the gameplay was really rewarding.
Thank you for trying our game and for the positive feedback! If you love the art style, maybe you can check @eliimperio’s other social media accounts, probably you’ll find more there :D
Have a great weekend!
Fun to try and dodge the ghost while running coffee around, nice work!
Thanks a lot for your comment and for trying the game! Glad to know you enjoyed it :D
Fun mechanic, I had fun trying to go around the ghost. The sounds were funny too.
Thank you! I’m happy that you liked it :D
I have to say that I laughed a lot programming the player’s shout.
I really liked the art style, especially with the font you used. Simple gameplay loop, plenty of replay value. I couldn't really tell what the numbers in the top left meant exactly (other than contextual) and the ghost kept puppy guarding the counter. Nice entry!
I’m glad you liked our game! Thank you for the feedback. :)
I forgot completely to add the meaning of the counter in the description, but it is: Happy clients (that were served)/Angry clients (that disappeared before being served)/Times the ghost scared Manolo. I’m adding it now to the game’s description!
We will add for sure some improvements after the jam so the ghost can leave some space while you’re preparing the coffees.
Thank you again!
Liked the concept and the art style!
Thanks for your kind comment! :3
The ghost is cute and the music is nice
Thanks for the kind comment! :D
I enjoyed the game, especially the cute 3D models and serving customers on tables. However, one suggestion I have is to add timers to customers to help players gauge their patience levels. It would add a bit of urgency and strategy, making the experience even more immersive and challenging.
Keep up the great work! With a few tweaks, your game can become even more enjoyable.
Glad you enjoyed the game overall, the models and the serving mechanic! We already had that change on the backlog, but we had to prioritize other small details before meeting the deadline, because we had a very busy week! u_u
For sure we’ll add that change among other improvements! Thanks for your nice feedback! :3
This was very silly and a lot of fun! I like the kind of absurdist mash up of themes, and the game play has a solid loop to it. I'd love to see more variety to what orders the customers require, and maybe some power ups/abilities that would let you evade the ghost more? But this is a great start, and I'd love to see how it turns out when finished.
Ooooh, thank you! Yes! We had a lot of ideas that we left out for time reasons, we’ll try to upload a new version soonish with some fixes and polishing different things.
Glad you enjoyed it in general and thanks a lot for the great feedback, we’ll have into account when working for the new update! :3 Thanks for the comment and trying it!
Loved everything, this was instantly fun to play and the overcooked-esque game-feel was perfect for the concept. Also the music was a perfect choice.
Thanks for the kind comment! We’re happy to know you enjoyed it! :3
If you check the credits, the music is free to use, in case you want to use it for another project of your own :D We found that catchy song and I can’t stop humming it since then. Thanks again! :D
I really enjoyed the pacman-like action of evading the ghost. The ghost and also the main character look really cute. some walking animations would have been nice but the general idea came along quite well i guess.
Thanks so much!! We are still learning to animate, but next time we'll do better! Anyway it's good to know you enjoyed it :D