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A jam submission

GumGumGunView game page

Attract atoms and conquer the elements with the power of science!
Submitted by Yussef Shehadeh, wandave, toms666, angelsiu, Yulia Bakaleinik, Teckdana, sysko1238, SorAxel — 1 hour, 21 minutes before the deadline
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Play gumgumgun

GumGumGun's itch.io page

Results

CriteriaRankScore*Raw Score
Best Music & Sounds#82.2542.462
Most Creative Game Mechanic#102.4662.692
Overall#112.1312.327
Best Artstyle#111.9022.077
Best Integration of the Theme#121.9022.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • ​I loved the art style and and the premise of the mechanics. Took me a bit of time to learn how to play the game and like others mentioned, some walls were impossible to pass, since many times the appropriate chemicals were not available. Also, I had to sacrifice a lot of my inventory items since the dumping button just empties the whole inventory. I'm sure that could be an easy fix. The aiming with the mouse was off: sometimes was inverted or just not moving at all. I understand mouse pointing and direction can be hard to track, depending on the game engine. Overall, the game was solid, just some important tweaks here and there (as well as some new features) can make a great polish!

Executable
GumGumGun.rar

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Comments

Submitted(+1)

I really liked the idea and main mechanic of the game; however, the game was too hard for me to be able to enjoy it properly. As Bobo_Baqa said, the game is too fast to be able to react properly, the randomness results in some impossible scenarios (I once started and the first zone had 5 oxygen and that's it, another time I had both type of walls on top of each other and when I tried to break one it touched the other and ate my bullet), and some element spawned too close to be able to properly grab the one that you really want (especially when you're almost full and can only grab one). In addition to that, on my side the aiming wasn't where my mouse was: I had to pull my mouse down for it to shoot straight. Instead of emptying the whole inventory, I would've liked to be able to select which atom to drop instead, because sometimes you accidently grab the wrong atom and you have to empty everything and won't have enough to break the next wall. 

Overall, the game was clear and easy to understand with an very interesting mechanic, but needed a few balances to reach its full potential, as expected from a game jam. A good effort nonetheless :)

Submitted(+1)

I really liked the idea and main mechanic of the game; however, the game was too hard for me to be able to enjoy it properly. As Bobo_Baqa said, the game is too fast to be able to react properly, the randomness results in some impossible scenarios (I once started and the first zone had 5 oxygen and that's it, another time I had both type of walls on top of each other and when I tried to break one it touched the other and ate my bullet), and some element spawned too close to be able to properly grab the one that you really want (especially when you're almost full and can only grab one). In addition to that, on my side the aiming wasn't where my mouse was: I had to pull my mouse down for it to shoot straight. Instead of emptying the whole inventory, I would've liked to be able to select which atom to drop instead, because sometimes you accidently grab the wrong atom and you have to empty everything and won't have enough to break the next wall. 

Overall, the game was clear and easy to understand with an very interesting mechanic, but needed a few balances to reach its full potential, as expected from a game jam. A good effort nonetheless :)

Submitted(+1)

My main tactic was to spam the electricity to tank the damages of the walls since I was never guaranteed to have the rights elements to destroy them. Still, I could only get pass the 100 points mark. It's really though!

I think the main game mechanic is original, so good job

Submitted(+1)

I really like the idea behind this game, but the implementation is lacking.

Elements seemingly spawn at random, which leaves no guaranteed way to pass the obstacles, often being very close together, making it very hard to pick up only one. In addition to this, the speed of the game is much too fast for me to react to any let alone all of the obstacles being thrown my way. Of course, these types of balancing concerns can hardly be complained about in a rushed jam game.

Despite this, everything in the game was clearly communicated. Each element was clearly distinguishable from one another and it was obvious which type of wall I was trying to pass at any given moment. The visual that appears when you die is very charming.