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I really like the idea behind this game, but the implementation is lacking.

Elements seemingly spawn at random, which leaves no guaranteed way to pass the obstacles, often being very close together, making it very hard to pick up only one. In addition to this, the speed of the game is much too fast for me to react to any let alone all of the obstacles being thrown my way. Of course, these types of balancing concerns can hardly be complained about in a rushed jam game.

Despite this, everything in the game was clearly communicated. Each element was clearly distinguishable from one another and it was obvious which type of wall I was trying to pass at any given moment. The visual that appears when you die is very charming.