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A jam submission

Rising TowerView game page

Ascend the tower and evade traps
Submitted by certified bozo — 47 minutes, 36 seconds before the deadline
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Rising Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#43.8503.850
Theme#93.6503.650
Audio#93.4503.450
Overall#113.6003.600
Art#153.4503.450

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Amazing game, I like everything about it. 

Submitted

Another platform, and another game I am not really good at.
Nice the idea to have levels build up in different order to give not only a better chance to climb, but also to add variety and give the opportunity to avoid a point where a player might be stuck because not good in that part.

I got a few times stuck in a position where I couldn't do much than waiting to die, because there was no way to get out of that point changing the timing. It might be that I'm really bad at it though.

If you polish it enough, it might appeal to lovers of this genre, even as commercial product. Both on PC and mobile.

Not bad at all! :-)

Submitted

Super MeatBoy?

Submitted

Loved the flair and the variety, nice work :D

Submitted

Loved the flair and the variety, nice work :D

Submitted

I’m terrible at your game but it is really charming :D Great variety of levels and traps, and even though I’m terrible at it I like how I could feel getting better at it over time by knowing the level and how to best approach them. Great entry.

Submitted

very, very well executed!

Submitted

procedural level generation?  it's impressively executed for a game jam. The music complements it well, creating a vibe that's a mix of Geometry Dash and King of Thieves. Great work!

Submitted

Player felt juicy and fun to move, but was most impressed by... randomly generated levels?

In a game jam?

Seriously, what kind of wizardry is that?
(would be interested in hearing a tl;dr about the level generator algo)

Developer

The rooms themselves aren't random, in a separate layout I had 12 room templates that would get randomly picked to be put on top of the tower. I have 36 rooms in total, 12 rooms for 3 difficulties (green, yellow, and red). Harder rooms would spawn the higher you get.

Submitted

Ahh, makes sense. Impressive nonetheless!

Submitted

definitely some King of Thieves inspiration but I dig it! love the whole vibe of it

Developer(+1)

Yeah that is definitely one of the biggest inspirations of this game, I really like KoT so i decided to make my own version of it :)

Submitted(+1)

Cool! Meatboy x geometry dash