GG Sensei
TackerTacker
Creator of
Recent community posts
The goal should be to
- Make it possible for devs to sell web games and keeping their games accessibility and platform agnostic.
- Make it easy and none intrusive for paying players so that they get the best experience and can play the game on every platform that has a browser without paying extra for each platform.
- Making it (optimally) impossible or as annoying as possible for websites to steal the devs browser game to put it up for free. Goal number 2) should take priority over 3)
With your suggestion the developer might as well put the game up for free, you’ll find that key on google day one. The proposal I made would be none intrusive to players who own the game, they just need an itch account. It’s still not really safe from people who want to steal the game, but itch can make it annoying enough to keep this to an acceptable minimum.
I did write a design recap & postmortem about the Jam game now if you are still interested reading about it. https://tackertacker.itch.io/miss-the-point/devlog/674264/miss-the-point-design-recap-postmortem
A well executed Platformer, I like that the snails don’t hurt you and dependent on the situation can be helpful to you or block your way. Level design was also well done, I noticed for example that you made sure there is always a way to drop back down to a lower platform close by, in case you missed a coin and want to collect it. The boss fight needs work, there was zero visual feedback that I damage the boss, took me a while to notice the health on the UI. Then I glitched into the ceiling and couldn’t finish the fight. I liked it, great entry.
Very impressive what you achieved in a week. Everyone who ever tried making an RTS in C3 knows the struggle of keeping multiple selected units to stay apart and navigate around obstacles, you did a pretty good job with that here. On top of that you have ground and air units, and the whole thing is online multiplayer, amazing. It does have some issues, but I’m sure you’ll be able to polish them out too. I also loved the procedurally generated names and lobbies :D My name was MischiefMollusk in the lobby Playful Plankton Pavilion. Great entry.
Bold move to try your hands on an online multiplayer game for a 1 week jam :P It’s clear you had planned more, but I bet you were able to learn a lot from this. Curious where this is going after the jam if you plan to keep working on it. It’s definitely the project where I would most like to take a peek at the code.
It’s already a fun game but it’s clear that you had planned much more for it that didn’t make it in time. I like the art and the idea behind it with the manual reloading which can lead to some extra tension. Shooting with spacebar in this type of game feels very alien to me, I hope you change that in a later update. Great entry.