Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TackerTacker

136
Posts
4
Topics
131
Followers
130
Following
A member registered Sep 01, 2016 · View creator page →

Creator of

Recent community posts

Look at that floppy booiii

Thanks brøether grafik.png

Love it

https://itch.io/post/10106231

The goal should be to

  1. Make it possible for devs to sell web games and keeping their games accessibility and platform agnostic.
  2. Make it easy and none intrusive for paying players so that they get the best experience and can play the game on every platform that has a browser without paying extra for each platform.
  3. Making it (optimally) impossible or as annoying as possible for websites to steal the devs browser game to put it up for free. Goal number 2) should take priority over 3)

With your suggestion the developer might as well put the game up for free, you’ll find that key on google day one. The proposal I made would be none intrusive to players who own the game, they just need an itch account. It’s still not really safe from people who want to steal the game, but itch can make it annoying enough to keep this to an acceptable minimum.

WOW :O that’s such a good devlog xD

Thank you

I did write a design recap & postmortem about the Jam game now if you are still interested reading about it. https://tackertacker.itch.io/miss-the-point/devlog/674264/miss-the-point-design-recap-postmortem

Love it

TY I’m glad you like it, and congrats, with only 18 death you are now the new champion of the comment section \o/

A well executed Platformer, I like that the snails don’t hurt you and dependent on the situation can be helpful to you or block your way. Level design was also well done, I noticed for example that you made sure there is always a way to drop back down to a lower platform close by, in case you missed a coin and want to collect it. The boss fight needs work, there was zero visual feedback that I damage the boss, took me a while to notice the health on the UI. Then I glitched into the ceiling and couldn’t finish the fight. I liked it, great entry.

A very unique entry. I know the challenges of creating your own collision with destructible terrain, and I’m not sure I know how you did yours, although I have a few ideas. Really cool technical project and a bold scope for a jam :P Great entry

Fun game and I like the cute pixel art

Pretty fun, I like the cute art and it fits the theme. Great entry.

Very impressive what you achieved in a week. Everyone who ever tried making an RTS in C3 knows the struggle of keeping multiple selected units to stay apart and navigate around obstacles, you did a pretty good job with that here. On top of that you have ground and air units, and the whole thing is online multiplayer, amazing. It does have some issues, but I’m sure you’ll be able to polish them out too. I also loved the procedurally generated names and lobbies :D My name was MischiefMollusk in the lobby Playful Plankton Pavilion. Great entry.

Bold move to try your hands on an online multiplayer game for a 1 week jam :P It’s clear you had planned more, but I bet you were able to learn a lot from this. Curious where this is going after the jam if you plan to keep working on it. It’s definitely the project where I would most like to take a peek at the code.

I used the effects horizontal/vertical blur + AlphaRamp, that’s it.

Wohooo \o/

IMO controls are an area where you should have a very good reasons to do something different than the norm. The more established that norm is the bigger your reason would need to be to change it.

A stealing raccoon is a fun theme, and I liked the wall hiding effect. The car controls were very confusing, am I controlling the car? Congrats on your first game jam entry.

Unfortunately the font was so messed up that I couldn’t read it :( but the rest of the game looks very professional, and the drawings are really cute. I’ll come back after the Jam when the font is fixed and play again. Great entry

It’s already a fun game but it’s clear that you had planned much more for it that didn’t make it in time. I like the art and the idea behind it with the manual reloading which can lead to some extra tension. Shooting with spacebar in this type of game feels very alien to me, I hope you change that in a later update. Great entry.

Simple and fun, you can get in a real flow with the dodging. I liked the idea that you get more points the further you are to the left, risk vs reward. Not a fan of snapping to lanes. Great entry

grafik.png

Surprisingly fun for how simple it is, not a fan of the CRT effect. Great entry.

Strong coherent Gameboy theming with the limited colors, 1:1 aspect ratio, graphics and audio. Nice touch with the selectable color theme and music options.

Unfortunately it’s often impossible to beat a level because I use up all my ammo on 1-2 enemies or I get rushed by the entire army right from the start :D But not bad for only a single day.

A simple game mechanic well executed. It’s funny how confused my brain gets by simply having to swap mouse buttons when the monkey is upside down :D Great entry

Thank you very much. That was actually my design goal, difficult but motivating. I’m in the process of writing a devlog about the design process, so once I’m done with that you can read a bit more about that. The counter breaks after 999 :P

LOL that 90s Batman logo on those bees xD I like that It’s such a relaxing game while still fitting the theme of escalation. Great entry

Really charming pixel art and characters. Love the animations. The hit boxes should be more generous, I have to stand fully inside an enemies to be able to hit them. Great entry

frfr no cap

Thank you. Glad you like it.

I like the concept of it, feels like a retro classic. It also has the retro classic difficulty xD I’m impressed that you beat this game yourself. I think the game would work better if the pyramid was smaller, maybe half the size, it would help with the difficulty and I had a hard time finding my player on screen with so much going on :D

Nice stylized art and the theming is very coherent. The audio was great, felt very reactive and I like the atmosphere. For me personally the game was too difficult, I played with mouse and this feels more like something for touch input, and I never play mobile games so I’m a total noob when it comes to these types of controls :P Great entry

You really nailed the Jam theme. Great staging and atmosphere, the voice acting is on point. The horror theming and gore is not my cup of tea. Great entry.

Unfortunately the fullscreen key doesn’t exist as a stand alone key on my German keyboard. You can activate a fullscreen button for browser games in the itch backend, I don’t think it would be against the rules to still activate that.

Anyways… Really cool what you achieved with the limited 3D capabilities of C3, I especially liked the effect of the glass that became more opaque the more you looked at it from an angle. I don’t know if it was intentionally or not, but the thing I liked the most about the game is how OP pacifist runs are :D Not only conceptually as some fun contrast of expectations, but it is simply really fun to play it that way too. You gotta speed through the level always moving to not get shot, strafe jumping through the air :D Great entry.

I’m terrible at your game but it is really charming :D Great variety of levels and traps, and even though I’m terrible at it I like how I could feel getting better at it over time by knowing the level and how to best approach them. Great entry.

Not a fan of AI “art” I would rather like to see some charming personal art from you even if you are terrible at it or art assets from real artists. Other than that it was pretty fun, because unlike others in the comments I DO like memory games :D