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Difficulty Feedback

A topic by certified bozo created Jan 23, 2024 Views: 94 Replies: 1
Viewing posts 1 to 2
Submitted

Designing good difficulty for my games is definitely one of my biggest struggles, so I wanted to see if I did good with this game. If you could give any feedback on difficulty for the game let me know. 


By the way, the rooms are split into 3 difficulties, shown by color. Easy rooms are green, and get harder with Yellow and even herder with Red. I am pretty consistently able to reach the red rooms (at 200m), but since I am the dev I would obviously have more skill and time in the game. If you could tell me if you thought it was too hard/easy, how far you made it if you remember, and if you ever made it to the red rooms, that'd be super helpful.


Here is the link to the game is you need it, in case you forgot how you did if you played it before. https://certified-bozo.itch.io/rising-tower

Submitted

I feel you had a reasonably good balance. It felt fair but not too easy