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Ataraxia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #47 | 2.742 | 3.167 |
Fun Factor | #57 | 1.443 | 1.667 |
Overall | #57 | 1.876 | 2.167 |
Audio (Does not apply for Physical Games) | #58 | 1.010 | 1.167 |
Visuals | #60 | 1.443 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
None.
Did you use choose from one (or more) of the optional secondary themes?
No, some might apply though, like "Don't kill" or "Chain Reaction"
Does your game contain 18+ content (Nudity, Gore, Language)?
No, however some card art may look disturbing.
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Comments
The mechanic about infecting madness through other people is great. It would have been nice to see some information about game state like when the game is paused and what time is it in the game world. I'm glad you submitted the game even if it wasn't finished. It's a really cool prototype.
Ye, the game state information was in my to-do list, but the end got really rushed as I had almost no free time to work on the game...
Thanks for the kind comment any way :)
Was a little confused by this? At first the little dots weren't moving around the city, I eventually applied the cards to some but nothing seemed to happen? Would be interested into seeing what you can turn this into.
Ah yes, the game start paused and I had forgotten to notify this tiny bit in the game description...
I'll continue the game after the jam so look forward to it :)
I know is not easy to finish a game all by yourself! But I see what you were going for and I liked the concept behind it! good job!
Thank you very much. It was my first ever actual game so it feels good to see such comments.
I'll continue the game post jam to make it actually work and go through all the problems (like making a menu to leave the game, making some sound design, adding cards and a deck building function, and most obviously, fixing the AI's movements)