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The Unknown Amidst the Stars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.400 | 4.400 |
Fun Factor | #2 | 4.133 | 4.133 |
Visuals | #2 | 4.533 | 4.533 |
Audio (Does not apply for Physical Games) | #3 | 4.067 | 4.067 |
Originality | #6 | 4.067 | 4.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Videogame
Was your game made solo or in a team?
Solo with help in playtesting and voiceacting
Did you use any third party assets, if yes what assets did you use?
3D models by Quaternius: Ultimate Modular Sci-Fi Pack, Sci-Fi Modular Gun Pack, Cyberpunk Game Kit, Ultimate Spaceships Pack. Textures from Textures.com. Images and backgrounds from Pexels and Pixabay. Game Icons by Kenney NL. Music by Szegvari. Sound effects from Freesound.org.
Did you use choose from one (or more) of the optional secondary themes?
None
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Great game, had fun with it! Mashed Space button during final scene!
Thanks for playing. Yeah, that could have been a great alternative ending :D
Such a cool concept, had a lot of fun with it!
Thank you, I'm happy to hear that.
The graphics look incredible, and the voice acting was really cool. I watched this one being played on stream, and it looked very intense to play!
Thank you, we had a lot of fun voice acting for the game despite the voicelines being very serious.
Whew that was intense!
Glad to hear it. That was the intention.
Immersive, atmospheric, and highly interactive. I love the tension of fumbling around with canisters while being attacked by an unknown creature. Excellent entry.
Thank you so much. Then I have achieved my vision for the game.
One of those Jam games I'm gonna be keeping on my Desktop for a while. Great atmosphere and solid gameplay. Love the little audio cues you get when close to an object or monster. Really shows off what can be achieved in In a short space of time by a good developer.
Only feedback I can really give is that It would be nice if objects you'd already salvaged could change colour on the radar screen, as I would sometimes accidentally pickup one's I'd already looted
I appreciate that and thank you for the feedback. Color of salvaged objects in radar came up in playtesting, but I didn't think of it as much of an issue. I will surely be changing that after the jam.
Awesome.
I love these pick up and drop type mechanics. Graphics look awesome. You used Godot's strengths really well.
Thanks for playing. You are very perceptive :)
Awesome work. Really liked the well crafted tutorial and the atmosphere was great! Not much to complain about other than perhaps the UI buttons could change color and make sounds when interacting with them.
Thank you for the kind words. I will try to remember UI feedback in the future.
I really like games of this type, you did a great job, thanks for the emotions!))
Thank you, I appreciate it :)