Play Short Story Game
Hagrode's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #13 | 3.857 | 3.857 |
Audio | #14 | 3.429 | 3.429 |
Visuals | #16 | 3.857 | 3.857 |
Overall | #20 | 3.571 | 3.571 |
Fun Factor | #32 | 2.714 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
No Third Party Assets Used
Did you choose from one (or more) of the optional secondary themes?
No
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
This was so cool. Loved the audio design, it really sucks you in. It was really neat watching the story unfold as we played.
I really liked the controls too, jumping with the z key feels comfy to use while controlling the movement with the arrow keys.
The hand creature honestly made us jump!...But suddenly I want to submit all my belongings to the light......
Sorry for making you jump, funnily enough the hand made me jump too at one point in testing. I was testing the web build and for some reason it decided to miraculously amplify the sound effect of the hand 'talking' and it was extremely loud. Properly made me jump 😁 I'm glad you liked the audio design too, all the sound and music was done entirely by me. Every voice is just me speaking gibberish digitised to an eerie degree.
I really like this! It’s a short and simple, but spooky and atmospheric. It feels like a weird little artifact of a platformer, with enough unknown to be uncanny, if that makes sense.
That makes perfect sense and definitely what I was aiming for! Thank you Andy 😀
I enjoyed it, really well achieved mood and atmosphere. I was expecting something bad could happen anytime so it kind of surprised me it didnt.
I could not understand a lot of what was going in the game but at some point i left just jumping and reading the paragraphs, which was nice, the sounds and the aesthetic was really fitting.
Its a simple yet ejoyable experience.
From a very personal point of view as a player i prefer to take some decisions while gaming and kind of missed that in this game. I read from another comments you wanted to do a less gamey game and it makes sense this is the end result and totally respect that. Me as a player would have enjoyed some more interaction, for example if the texts came from something i had to collect or if i could inspect the plants or the totems or the bodies. There were maybe some missing opportunities to achieve a deeper connection with the player, i tell you this because i tried a few times to press something on those things to see if i could understand more what was all that world. Maybe even add the possibility to jump into death and start from the last checkpoint (not too hardcore, only to prevent the idle jumping and advancing and keep the player engaged with whats on screen).
But maybe i was not the target player for this, so i get that also and respect it. I hope my feedback could be useful to you!
Good job!
Maybe if I expand it I'll add some of the more gamified elements you have mentioned. Like I previously mentioned part of the concept was for it to be as far away from a traditional game as possible, honestly it could have easily worked without any interaction from the player whatsoever. I'd like to thank you for taking the time to play it and giving such detailed feedback, it's greatly appreciated 😁
Neat game. I really liked the pixel art and the story. I feel like the jumping could have used some sound effect to give feedback to the player.
Thank you! There should be a jump sound effect, it's just very quiet.
I liked the spooky feel of the game and how the minimal art and sound were able to evoke a sense of doom and dread.
Thank you!
I think it's a really neat idea for the atmosphere and vibe. I love the reveals along the way. I wish there was more "game" in it like collectables or searching or something. Still, be proud for finishing it since that alone is a challenge! Way to go!
Thanks I'm glad you liked the vibe of it. One of the fundamental ideas behind this project for me personally was to make it the least gamey game I've ever made, usually I would have obstacles, puzzles, collectables. But as a challenge I wanted to create something solely relying on the tone and the text. I hope that makes sense haha!
As this was submitted by myself the host, please don't feel it's necessary to rate this game. I am just adding it as it was made for the jam.