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(+2)

I enjoyed it, really well achieved mood and atmosphere. I was expecting something bad could happen anytime so it kind of surprised me it didnt. 

I could not understand a lot of what was going in the game but at some point i left just jumping and reading the paragraphs, which was nice, the sounds and the aesthetic was really fitting.

Its a simple yet ejoyable experience. 

From a very personal point of view as a player i prefer to take some decisions while gaming and kind of missed that in this game. I read from another comments you wanted to do a less gamey game and it makes sense this is the end result and totally respect that. Me as a player would have enjoyed some more interaction, for example if the texts came from something i had to collect or if i could inspect the plants or the totems or the bodies. There were maybe some missing opportunities to achieve a deeper connection with the player, i tell you this because i tried a few times to press something on those things to see if i could understand more what was all that world. Maybe even add the possibility to jump into death and start from the last checkpoint (not too hardcore, only to prevent the idle jumping and advancing and keep the player engaged with whats on screen). 

But maybe i was not the target player for this, so i get that also and respect it. I hope my feedback could be useful to you!

Good job!

Maybe if I expand it I'll add some of the more gamified elements you have mentioned. Like I previously mentioned part of the concept was for it to be as far away from a traditional game as possible, honestly it could have easily worked without any interaction from the player whatsoever. I'd like to thank you for taking the time to play it and giving such detailed feedback, it's greatly appreciated 😁