Thanks a lot for your feedback. As a MTG nerd myself i discussed about that trample also with my no MTG nerd partner but we ended up adding it to make it more challenging. Normally i would say you "read the card explain the card" but in this case we had troubles explaining the game and there are some mechanics hidden and not well explained (like scrap, armor, etc), people that never played a card game are having a bad time understanding some concepts that for us are natural like attack and defense. So im glad a card game enoyer like you had a good time. Thanks for playing and killing Ragnarok to keep us safe
ilbini
Creator of
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Thanks a lot for your feedback. Into the breach was an influence for sure, Glad you were able to beat the game despite all the bugs. I think there is a but with the returning to hand card that keeps the card assigned on the zone so its strange but i saw that bug on sunday night and did not had the brain to find the source after being programming the entire weekend on this. We are planning to continue the game post jam because we are really happy with the result so keep in touch if you liked it!
It was our first card game, if i knew the work we had to make im not sure if this was my final choice :P. Its kind of complex the interactions you end up having and how to achieve some sense of deckbuilding strategies with stages without making a full game but the challange was awesome for us at least to learn.
Thanks a lot for playing and those words!
Were you part of our brainstorm? hehe. Thanks a lot for playing, i think the game its easier to understand if you come from that references, we are lacking explanations for people who dont. We are considering doing a post jam version with more contente and mechanics we left out of scope so if you like that kind of games keep in touch!
Thanks a lot! It was not easy to be honest, the game turned out to bit a little more complex than expected and the idea of having 10 days is tricky as you always think you have enough time until you dont. We are planning on continue the project a bit further as we are happy with what we achieved, so rewards and challanges are expected to come. Thanks for your feedback.
Really fun, got me playing more than half an hour, which is great! I think the game is good, really good ideas and the balance works, i could not finish the game, i lost after an epic fight i run out of clams. The tutorial also worked really well as it was super clear for me. Also the idea of just doing the commands and not moving directly anything is really smart and well implemented so kudos for the work!
A few improvements i could suggest:
* Different font for UI, UI indeed could need some polish but i feel maybe just changing the font is low effort / big impact kind of thing.
* More feedback on things like (you are running out of ...) you lost a soldier, etc
* Improve audio, some things also maybe needed a sound (like click things, the timer reach 0 on top), but i see there was an effort there, so i assume its lack of time as we all struggled
* Make the experience a little more tailored, maybe just a personal thought because im a bad player but i wanted to win the game and could not manage to start it over again after i lose because it took me a lot of time, so maybe aim for a shorter experience, or easier, at some point i felt stuck on fights that didnt had a clear winner, so improving that could work idk maybe put some time on it to limit, increase the difficulty or decrease it, i felt like i had double the warriors my opponent had but could not win fights, it needs that snowball effect some games have after you reach certain point
Overall great job! Keep it up
Thanks a lot for playing! Agree on the static feedback, we wanted to add animated water at firtst, then we reduced the scope and planned to add rocks and then we realize we have only a couple hours til the jam ends and did nothing, we had some time issues cause the game turned out to be quite complex and we didnt reach the polish we would like to. Thanks for your feedback!
Really liked the art. For a solo dev its amazing you could achieve this.
Some feedback i have if it helps you:
- The sound options didnt work, hehe
- The steps sound was annoying at some point and i felt was not well sync also
- There were some lack of feedback when i had no more water, could be great to put more attention into that, sounds, arrows, everything
- Also maybe more time before plants emerge, as i had little to no time to get there
- A dash could be awesome, these kind of games that require to move around a lot, could really benefit from a mechanic like that otherwise the movement gets boring i feel and you want the player to feel that pressure moving fast
- Maybe, just maybe, what if water plant and refill just happens and the challange is moving the player and deciding when to go for water, i played all the time pressing space and i had no problem which makes me think why i wouldnt press that key
Good job anyway!
I enojyed it! i am not a good player but liked the art and music. The music pitch when you lose was a nice polish.
I like the hypercasual kind of game, could be a good mobile phone.
Some improvements that comes to my mind:
- Music gets repetitive really fast, maybe many themes and play at random, idk
- The experience turns to be maybe too short if you dont have patience, maybe add levels with different mechanics or colors
- Add more obstacles, to feel more variety, maybe a more "coral" approach could help show more of these amazing art skills, maybe could have different mechanics like one that absorbs you instead of repel you
Overall nice entry! Good game
I enjoyed it, really well achieved mood and atmosphere. I was expecting something bad could happen anytime so it kind of surprised me it didnt.
I could not understand a lot of what was going in the game but at some point i left just jumping and reading the paragraphs, which was nice, the sounds and the aesthetic was really fitting.
Its a simple yet ejoyable experience.
From a very personal point of view as a player i prefer to take some decisions while gaming and kind of missed that in this game. I read from another comments you wanted to do a less gamey game and it makes sense this is the end result and totally respect that. Me as a player would have enjoyed some more interaction, for example if the texts came from something i had to collect or if i could inspect the plants or the totems or the bodies. There were maybe some missing opportunities to achieve a deeper connection with the player, i tell you this because i tried a few times to press something on those things to see if i could understand more what was all that world. Maybe even add the possibility to jump into death and start from the last checkpoint (not too hardcore, only to prevent the idle jumping and advancing and keep the player engaged with whats on screen).
But maybe i was not the target player for this, so i get that also and respect it. I hope my feedback could be useful to you!
Good job!
Nice entry overall, i read the about section of your itch page and understood the difficulty of learning and trying to deliver a game as i always try to do the same and it gets really challenging.
The vibe the game had was great for me, loved the PSX graphics and the fixed camera, something you dont see much often nowadays. The controls were sometime hard to handle but i understand it was part of the learning.
Loved the ambience and music, got me in the mood from the start. Just to aim to a max score i think adding SFX would've being great, at least the steps and interact sounds.
Sometimes text was too long and hard to read, but i engaged with the story. Too bad it seems unfinished. At least the game "ends" in a thank you screen and i think thats fair.
It seems that with the assets and the work you had until that very end, you needed a little more time to end at least a couple more loops to deliver the project perfectly with a story.
Besides all of this, you guys did a really good job!
I just read that this is the first game you guys made so congratulations! I hope you had a great time doing it, doing jams like this is a great way to learn a lot by doing from my experience so keep it coming.
I could not finish the game, i got stucked the two times i played it in different places, first i fell through infinity and second i got stuck between some green blocks.
The best advice i can give you is to try to complete the experience you want to give players. For a first jam, first game, this entry is totally awesome but keep in mind that making something from start to finish is a huge of a challange here, even if its only one single mechanic and a really short game.
This project at first seems ambitious for its worldbuilding (even for experienced team i think), the place has to be huge to work out with the exploration and that leads to many assets and create cool spaces the player can go and dont feel monotone. Maybe next time, smaller better separated places, or maybe add more challange to move around (like obstacles or enemies) so the game dont focus only in exploration. Or try a smaller scope, try to think of the most simple game and try to make it to the end, there is a lot of learning there for sure in the polish and details.
Also there seems to be some debugging information and two playable characters for some reason, at first confused me a lot, i assume not intended.
The music was indeed wonderful so good job there, also the art i felt was nice seeing those screenshots in the game, but could not felt the same playing it.
Good job guys and congratulations for your first game! Thats the way to start, hope you can take something from my feedback, good luck!
Nice entry! I liked the feeling of walking through the unknown, really liked what you did with the lightning, and also the levels felt good. I find it a bit repetitive, i could not finish the game due to lack of battery and it was really too frustrating for me to go back in the maze to find another entrance when you have no lightning left.
The game without battery is really hard (i assume thats intentional) but i felt there were no safe room, for example i knew i could return back to the fireplace if needed health, but with battery i had no option but going blind. I would suggest that improvements to make the game easier and let people finish the game.
Overall really well polished and fun game. Good job!
Nice game! I liked how you went through the theme, very original and i felt the chaos over the little poor guys. I felt i could play a few more levels with some variation, could be interesting to see this concept growing just a little more. The art worked well and the humor too. Well done!
Play my game if you like: https://itch.io/jam/brackeys-6/rate/1175472
I liked the game, although i dont feel so fitting to the theme, i enjoyed the graphics and the asethetics design. The gameplay was not so entertaining i must say, i could not feel "satisfaction" after fixing the clocks and i would like to have more feedback when its close to be broken, maybe there was something missing to feel the scene "alive". Having to click on each clock also makes it difficult to focus on the surround and too many clicks at least for me (i could simplify some using space bar at the same time, but it felt weird). The "achievments" section was one of the things i liked most. Well job overall!
I made https://itch.io/jam/brackeys-6/rate/1175472 if you did't played it yet!