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pandesoft

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A member registered Aug 07, 2021 · View creator page →

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This was a fucking insane ride I loved every minute of it. The voice acting was so funny too. Turned the corruption speed to max and felt like my brain was melting.

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Oh, awesome! I'll give it another try! :D
Edit : That was fun! I love the low poly art style sm!!

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Was trying to play but couldn't actually get past the title screen! Tried pressing all the buttons, and seeing if I could click anything, but nothing happened.

Never thought I'd be happy to hear this about any of my games, but I'm so glad to hear this lol. Thanks for checking it out!

It's terminal I'm afraid...

This is kind of addicting! I love that your take on corruption was "Real World" corruption. The 90s computer aesthetic is so good.

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Thanks for checking it out and posting a video on it! Glad you enjoyed! ;] We might update soon with some new content! Stay tuned for more...maybe. LOL.

It's an honor that you checked our little game out, we're so happy to hear you enjoyed it! Thanks for making all those awesome voice lines they were just perfect for our character! 

Magandang araw! Ingat ka palagi. :]

Such a great game, love the point and click gameplay, the fixed camera angles make for some really cool shots. Great art-style, so unique! The ritual scene was chilling and really well made! 

Really liked the visuals PSX style graphics are so much fun to look at. You have no idea how excited I was to rip out my Xbox controller out for this one, and it seems like there was a ton of polish to this one, having an extensive settings menu and even more lore within audio files and text files outside of the game itself. Neat stuff here, love the Resident Evil style gameplay, feels like a love letter to RE1 and Silent Hill 2. The cultists showing up behind the gates scared the hell out of me. I really wished I could have finished but I encountered a bug inside the house that got my camera stuck inside the bedroom's camera. Even when I'd hold down L2 on my controller to use the player camera, it seemed to get stuck on it. It happened again outside with the lone cultist in an alley way. But I see you've been insanely dedicated and rolling out bug fixes which is awesome.  Not sure if it was supposed to play into something but the game turned on my laptop's webcam. 

Beautiful looking game, the music is a nice touch too. I really love scrolling through Lila's texts/emails. Very impressive use of Renpy here too, had no idea you could make anything like this in it! Will be following to watch development on this. As someone with PTSD, I'm really interested to see where you take it and to uncover Lila's past. 

Really liked your take on cosmic horror, especially since I feel like within the genre, I see so many bug monsters, it's a neat twist to be on the total opposite side of the coin. It really hits the nail on the head of cosmic horror, being powerless to fight back and having no idea why the horrors you face chose you and maybe even your loved ones. 

Aw, I'm sorry to hear that! I hope you can update it to show it! 
I work with Godot Engine, I wonder what signal isn't firing for your ending to work. If you need help, I'd love to take a look at it.

Thank you so much for playing! Really glad to hear you enjoyed it!
After the feedback we've gotten we are hoping to expand on this project to make something a little more fleshed out! I'm happy to hear you like the art style because those PS1 graphics are something I've always wanted to try out! :] 

Jamie's design (Main character, blonde dude) was actually heavily inspired by Kurt Cobain! Daron Dimebag's design was inspired by Dimebag Darrel of Pantera, although he didn't die by suicide, I really wanted to capture the horrors of celebrity deaths, that gone too soon and media frenzy that uproars over every, in particular musical legend death. The song that plays on the radio is a midi cover we made of the infamous Gloomy Sunday song that has a bunch of urban legends surrounding it. (Also really glad that radio jumpscare got a good reaction lol!)

And you're spot on in your interpretation, I'm really glad that the meaning got across, I was worried it'd get lost because the game doesn't really force you to sit through any of the lore, kinda have to look for it. 

After some of the feedback we've gotten, we're really interested in making this a fuller experience in the future. Thank you so much for playing and leaving some really invaluable feedback here! 

Loved every bit of this, visuals and music create such an adorable game, and a fun take on cosmic horror. Gotta say, Rhin is best girl. 

The music and pixel art made me so nostalgic for Pokemon Leafgreen, I adore it! The stamina & hunger systems really adds a lot of depth to the gameplay, making it tense to navigate the forest. The enemy variation is really great too, and I like being able to see the radius of where they can attack. The ending gave me chills. Such a cool game. 

Would love to see more of their story, really cool setup and as always, your characters are really intriguing. The beginning section of the game really captured the feeling of cosmic horror so well, that creeping, almost itchy feeling that something is behind you, watching and waiting, but you don't know what it could be or how to fight it. 

I love how much thought, and love went into your story. It definitely made me think. There's a lot of philosophical depth to your ideas.
Hope you have a great day, man. 

And thanks for introducing me to some new music too.  Beautifully chilling. 

I love games like these, just straight up weird (in the best way possible).  Also, did you make this in RPG maker? The UI looked like it, but I had no idea you could make something like this in it. 

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This is insane. So much depth and so much complexity all packed into one screen! Each move I make makes me feel so tense. It makes you wonder if someone will have to be sacrificed, or if they can all survive. Having to talk to each person on the map before a move makes it even more tense. It puts so much stress on the player to make sure not a single move is wasted. So freakin' cool.  

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The visuals and audio are really cool, especially the monster designs. I really like the turn based combat idea but, it does kinda throw you right in. Would love to see you do more with this and add some story/context to the battle and like another review said, a tutorial would be pretty solid. 

Really like being able to rocket jump, visuals and audio are great and I love a good ol' apocalyptic setting. Really fun gameplay but I did have a lot of trouble finishing the game because I haven't mastered the rocket jump. I was wondering if the "skip game" button is supposed to show an ending because when I click that, I just get a black screen. 

Insane level of worldbuilding here, it is really interesting to pair the backdrop of war with Cosmic Horror, the choices add a lot more depth to your project. I was wondering what part of the world the story takes place in, or if there was a certain culture you meant to reference? 

I was so worried that these themes wouldn't come across, your review is beautifully written, it makes me truly happy to see that you understood the meaning behind Jamie's struggles as an artist. I definitely wanted the song that plays to be something from his past, haunting him. Originally, I wanted to explain that it was the last song that he recorded with his bandmate before he died, based on the Urban Legend about the song Gloomy Sunday. Creeped us out during development, but the radio model is fully colored, but when we imported it, it turned all black just like the abyss in his room, kind of funny how that worked out, kept it in to draw more attention to it. I really hoped the choice of moving on to greener pastures or essentially getting sucked deeper into the mess that he's so comfortable in would come across, and I'm glad to hear it did. Thanks for playing! 

Such a unique art style paired with great ambience and fun gameplay, felt like a real archeologist trying to decipher the runes!

The music when the shadow comes out and in the bad ending are midi covers we made of a song called "Gloomy Sunday", we used it because of an urban legend surrounding the song! 

The only fully original song is in the Good Ending! Untitled song we made for a scrapped game a long time ago. 

Thanks for playing! We're happy you enjoyed it! :]

Thanks for playing! Would love to update it in the future or add more to the story someday. Glad you enjoyed it, and noticed the silly poster, we were so worried the pixelated filters would make the posters and letters hard to read without subtitles/captions. 

Was excited to see that you did a sequel to last year's game! Something about the atmosphere really made my skin crawl, and getting to the ending was a great payoff. I really like the use of light and darkness, and how it played into the story too. I think being able to see the character's face really added to it too. Kind of like Doom's HUD. where you can see Doom guy.

This one was great, visuals, audio and gameplay captured Faith's aesthetic so well, and even added more complexity to the game mechanics with the combat system. Creepy as all hell too, made me jump a few times, great tension. 

Was excited to see an RPG maker game here., the art style is so charming and cute! The music is really pretty, makes me nostalgic for games like Yume Nikki. Really enjoyed the environmental storytelling, I love when you can get the vibes of a character by seeing how they live. 

The art is pretty cute, and the character designs are really fun! Especially love the fish's design. I think some more sound effects and/or music could've really made the story more immersive. Got ending 1 on my first go and got Jack sick...Love the Shinji reference lol! 

I liked how the start screen shows the main character's descent underwater. The enemy variation is a plus, and the music is really good, nice somber, deep-sea sound. Not being able to jump adds some really good tension in the combat in the beginning section. 

The art for this is so freakin' cute! Such a unique concept for a Cosmic Horror Game! Made me nostalgic for playing old Pokémon games on the Gameboy.

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Bone chilling audio and visuals blend together in such a unique atmosphere and style. It throws you right in, and keeps the tension going, it all pays off so well in the end too! I was wondering if the room with the 3 dolls was a reference to the movie, "The Shining"?

Cute character sprite, and I like being able to mine down into the ground. Is there an ending? I wasn't sure where to go or if sleeping changed anything in the mines. I keep getting stuck in the mines and can't seem to break anything down there. 

Love the tension of having to turn your flashlight off to get to your objectives, and the prompt messages from your boss are really good. Got pretty spooked hearing the monster come closer but not being able to see anything other than it's eyes, the sand sound effects sound really cool too. Hearing another set of footsteps behind me, freaked me out! Very cool concept. I was wondering if there's any way to fight or stop the monster?

Insane that you got a multiplayer server working, can only imagine how hard that was! Hope you can possibly update in the future. Played with a couple people and saw everyone moving around, but we couldn't figure out if there was anyway to get out of the maze or interact with something. 

I love the visuals here, really wish I could play it. 

Really neat that you can play this game in tabletop sim too. I had no idea you could create custom games with it. 

I hope to play it someday!