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Halls of Hesperus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #59 | 2.833 | 2.833 |
Audio | #73 | 2.833 | 2.833 |
Visuals | #80 | 3.000 | 3.000 |
Overall | #81 | 2.833 | 2.833 |
Originality | #93 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Team: Mikerm - Programming/Level Design, KinXSlayer - 3D Modelling/Animation, AcademicApe - Programming/Pancit Canton, sandwizard1 - Music/Sound design
Did you use any third party assets, if yes what assets did you use?
Textures: https://bukkbeek.itch.io/material-library
Did you choose from one (or more) of the optional secondary themes?
Mysticism
Does your game contain 18+ content (Nudity, Gore, Language)?
No.
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Comments
Nice little maze, still haven't beaten it. Those damn spiders kept catching up to me.
Got lost and confused, but finally escaped by following the old maze-solving rule: Hug the wall, not the spider-thingies. Luckily the inhabitants of the labyrinth were slower than me. In my opinion it was too easy to get lost , so I would suggest adding some unique landmarks to orient the player from time to time. The game was easy to learn and has a lot of nice tension. Also the plot twist at the end was great. Well done!