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Depthwish's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #2 | 4.300 | 4.300 |
Overall | #4 | 4.400 | 4.400 |
Originality | #13 | 4.200 | 4.200 |
Audio | #14 | 3.900 | 3.900 |
Visuals | #21 | 4.300 | 4.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
OzMaister, JeyhJeyh
Did you use any third party assets, if yes what assets did you use?
Music by SamuelFJohanns, Diving gear by Pixie3D, Boat by dummyuse636, Crane and containers by LowPolyAssets, Plants by Yughues, Trees by zisongbr, Furniture and toilets by loafbrr, Kitchen appliences, cabinets and doors by Alstra Infinite, Human character from Mixamo.com, Household items from PolyHaven, Public domain sounds from Freesound.org, Public domain textures from PolyHaven and Pixabay
Did you choose from one (or more) of the optional secondary themes?
Submerged
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Very fun game. The first time my flashlight ran out while I was inside a house, and I was trapped by tentacles, was a bit harrowing. Spooky stuff
Thanks for playing! I thought that might happen. Maybe I could make the flashlight battery recharge slowly so in dire situations the player can exchange oxygen for flashlight power by just waiting underwater. I'm glad you had fun and experienced some spooks as well.
Extremely cool game, Amazing visuals!
Much obliged! Thanks for playing.
Fun and straightforward! I enjoyed finding all the different treasures to fund your upgrades.
Thanks for playing! Watched your stream and didn't even see the creature once. Heard it a few times though. I really have to make the creature more active in the game :D
Guess I got very lucky haha!
The game loop is commendable. The atmosphere of tension is conveyed really well, but I wish the creature had a greater presence in the game. It could have continuously followed us, making us deal with both our oxygen levels and the creature simultaneously. This would have made the tension even more effective.
The creature is actually actively searching the players surroundings, but returns "home" after every dive. Maybe the creature would be more present if it stayed in the same area after the player goes to surface. Thank you so much for playing and from the feedback!
Great game, I got all 5 amulets :D I enjoyed getting familiar with the map and dancing around... the thing. The upgrade system and the game loop of collecting loot was surprisingly effective, I found myself addicted quite quickly. Looks cool too.
Congrats! Thank you for the kind words. It's important to have a solid game loop in a game. I'm happy you enjoyed the game!
Love this game! Great visuals, nicely designed map, and overall good satisfying gameplay. Nice work
Glad you like it! We are happy how the game turned out.
Nice! Exploring submerged houses is a really great concept for a game. Pretty good production value here too.
Appreciated! We worked really hard on this one so I'm glad it shows. Thanks for playing.
It definitely does show! Solid work.
I played while watching a soccer game yesterday and thought the exact same thing: "When was the last time we explored underwater houses?" I remembered of Dave the Diver and Tomb Raider, though those games don’t exactly focus on that. This really is something unique; considering the maneuverability needed to grab collectibles without triggering the "presence," the way the water flows, and how sound respects the silence—it’s very clever. This was my first 5/5 game here, and I found it to be a very complete experience.
I just now noticed your comment. Thank you so much from your kind words! I found the idea interesting and unexplored and I'm so happy other people like it too.