I liked the visuals and the audio.
Cool concept.
Here is some CC:
I would add an indicator in the direction of the current pick up, maybe even a timer above it, cause it's feels bad to get in a loop, where you just miss every pick up by a fraction of a second.
Also I would either wait with applying the wind force until the visuals hit the ship, or get the wind visuals to appear faster, I felt a bit cheated sometimes, when I could not see the wind, but I got pushed to the edge by it.
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Internal Test's itch.io pageComments
The longer you play this game the more fun it gets and the more the player understands. Good job with this entry. Agree with the others that a score indicator could help me understand what to do faster. As an improvement (not that one is needed) maybe could toy with different powerups or spend a ton of time tuning the interactions of the current gameplay features.
Submitted
Space JamFun game. Music and concept is good. I agree with the other comment, an in-game score indicator would be great. I like how the game gets harder as it goes on and the multiple different hazards. Good job!
Submitted
Antivirus SniperSimple, fun and beautiful UI. Maybe I miss a score indicator in-game.
Submitted
Sputnik Bros: A call from the space
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