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MineSweeper! (work in progress)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 1.479 | 1.778 |
Art | #33 | 1.017 | 1.222 |
Concept/Theme | #34 | 0.925 | 1.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wasn't able to play it at first cause I was getting an exception but doing this seemed to work for me.
In the revealBoard with the conditional statement check if the cell has already been revealed so it doesn't have to recount its mine near count.
void revealBoard(Game* game, int row, int col)
{
if (game->display[row][col] != '.' || game->minefield[row][col] == '*') { // Check if cell is a mine
}
I enjoyed it nice game!
I got it to compile, but couldn't get it to run :/
Minesweeper is a classic! In the future tho, make sure you upload your solution file so it is immediately playable