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Shroomwood: Rip and Tear's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.200 | 4.200 |
Art | #3 | 4.100 | 4.100 |
Concept/Theme | #14 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you use?
Unity Game Engine
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Comments
Not sure how it fits the theme but the rest is great!
This shreds
walked past fogey and he whispered sloppy saturdays in my ear, drool dripping out of his mouth. very uncomfy 0/10
The controls are very smooth and intuitive. The core gameplay loop is solid but does get repetitive after a while, especially given the rogue-lite formula. An option to skip previous levels would help alleviate this. Also, it's strange to me that increased deviation is an upgrade, as it makes it harder to engage enemies safely from range. Perhaps upgrades like damage and shot count could increase deviation passively, and then there could be another upgrade to decrease it?