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The Evil Hour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Popular winner | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This piece, in my opinion, represented really well the meshing of creative and critical, as it interprets and performs the positions of the two philosophers.
What work(s) of philosophy does your piece take as its primary source(s)?
Nietzsche, Friedrich. The Gay Science.
Please tell us about your piece.
Narrativized as one possible prequel to Nietzsche’s _Thus Spake Zarathustra_, _The Evil Hour_ juxtaposes Nietzsche’s prior work _The Joyful Wisdom_ (sometimes translated as “_The Gay Science_”) with Augustine’s early work on _True Religion_, situating both pieces as life-affirming answers to the spiritual threat of negative self-talk. The narrative setting of a Zarathustra character's origin story functions strictly in service of the work’s chief aim: to see _The Gay Science_ and _True Religion_ in a new light.
More specifically, _The Evil Hour_ points to parallels between these two works through the accusations hurled at Z by S, the game’s primary antagonist. Having been branded a heretic by his colleagues in the Priestly Council, Z faces an imminent threat of death by hemlock; S, who would have Z go the way of Socrates rather than escape with his life, seeks to draw Z into a self-destructive nihilism. In response, Z can answer S’s remarks with verses drawn from Nietzsche or Augustine, illustrating how _The Joyful Wisdom_ and _True Religion_ address comparable issues in comparable ways.
A secondary purpose of this game is to suggest an alternative interpretation of the four-book structure of _The Gay Science_. Passages selected from Nietzsche are intended to be (relatively) representative of the Book (I, II, III, or IV) in which they are located. Scholars are invited to consider whether any merit might be found in mapping S’s four disparagements to the core themes of the four books included in the first (1882) edition of Nietzsche’s work (disregarding for the moment the Prologue and fifth Book added in 1887).
What other sources have you used in your piece?
https://docs.google.com/document/d/1ohvVHeedpwDnxkDeYRYwn2mkVm-HTKdHJQWCSOIWvbY/edit?usp=sharing
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Comments
I really enjoyed this juxtaposition of Augustine and Nietzsche and your employment of Twine is certainly inspirational! *****
Thank you!!
Wow, this is cool! I really like the ominous atmosphere of the game and it's a fun way for me to engage with philosophers that I am not that well acquainted with. Really good job!
That's great to hear! Thank you for playing.
This was a fun game! I liked your use of subtracting options (forks in the path) once one had recited particular lines of text. The countdown clock was also a neat idea. I was surprised at first when it said that I had no time left but that I could keep the dialogue going; but I assume this was to allow me to play the full game. Thanks for making it.
Thank you for playing! And yes, there are alternate endings depending on whether the timer runs out, but I did not want to prevent anyone from seeing all the textual comparisons up to the end. From making this game and playing others in this jam, I've gained a new appreciation for the multiple different ways designers can balance narrative, gameplay, and thematic message.
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Hi, there! Would you mind re-uploading your sources to a Google doc page? Thank you!
Hello, thank you for hosting this jam! I have moved the reference information to a Google doc and updated the link in my submission. Please let me know if you have any trouble accessing it, or if any other elements should be changed.
My pleasure! It works perfectly, thank you.