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LogicalAtomist

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A member registered Jun 10, 2022 · View creator page →

Creator of

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This was a pretty interesting piece. I had to play a couple times and watch the video trailer to fully understand how the presentation and overall aesthetic creatively presented Flusser's ideas. Once I understood it, I thought it was a very impressive implementation! Thanks for sharing your creative work.

One small issue: I had some browser issues on Firefox. I had to switch to Chrome to get the game to work (it would freeze after I collected a token). This might be just my version of Firefox, but I thought to flag it anyway in case my experience is not unique.

This is really clever and creative. The roles of ignorance and chance are very well incorporated into the game, showing how crucial habit and experience are to achieving virtue. The addition of extra non-Aristotelian game modes was also superb. Thanks for your piece!

This is a neat game! It probably makes students more forthcoming about their real beliefs concerning resource distributions. I like the setup with 4 different distribution characters, even if there is a larger pool of characters from which students can choose or can be assigned by rolling. Looking forward to hearing what further distributions students come up with as the game is played more.

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Thank you for your comment! At some point I would definitely like to add excerpts from the text, comments on significant propositions in the maps, and maybe even summaries of each chapter.

I think that some (but very few) people who read the map will be caused to go read Principia. More people, I think, who work through the map will have a better impression of the text's value and view it as being less mysterious - and more fun - than they thought.

I love this project.  A great way to embed the text within its historical context. There are lots of directions to take this, too, like adding animations, sound or audio recordings (or readings of fragments and historical summaries), and who knows what else. Thanks for your creative work!

This is a powerful representation, like wbmattis2 said. One thing I really like about this representation is that the same 3-d model can be re-used, and so the strings that are left of cut or uncut can be seen by students who might wonder how many others share their moral sentiments. I'll have to see if there is a 3-d printer on campus!

This is really cool! Especially like that you gave folks the opportunity to recreate it in-class. Do you have any experiences playing it with students that you would like to share? I'm curious to hear which argument(s), if any, a consequentialist gave convinced Loving Parents to give up Baby.

This is pretty neat! What are the dividers in the pages supposed to be? Are they supposed to be printed and folded in half like cards? Thanks for your creative work.

This was a fun game! I liked your use of subtracting options (forks in the path) once one had recited particular lines of text. The countdown clock was also a neat idea. I was  surprised at first when it said that I had no time left but that I could keep the dialogue going; but I assume this was to allow me to play the full game. Thanks for making it.

This is a really cool implementation of graphesis to communicate philosophcial concepts.

At first I wasn't sure if the story's overall structure was doing something similar, maybe because I'm less familiar Leopardi's work. But the overall structure of the text did strike me as wonderfully conversational, with one thought slipping naturally into another.

The inclusion of  Voyant tools alongside the text of Adorno's essay was also an excellent touch. Awesome project! I'm taking notes.